SA
Settlement Actions (Town, Village, Castle and Hideout)
WeaponNaval · Fleets · Calradia · Trade · Travel · Accessibility · Castles · Siege
1 patcheslast touched 6h ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈✨NewMooringAdded—→Added
Added Mooring to Town Ports to allow players to moor ships and manage fleets without selling or sending ships to clan; moored ports can become inaccessible if the town owner is at war, then accessible again when hostile status ends.
- ≈✨NewMooringAccess—→Accessible at multiple ports
Mooring supports multiple ports without a ship limit, enabling broader fleet management across towns.
- ≈✨NewFerry SystemTravel between coastal villages—→Added
Introduced ferries allowing travel between some coastal villages without owning ships; requires proximity to coastal village, not in an army, party size <= 50, and sufficient gold.
- ≈✨NewCoastal CastlesEmbark/Disembark—→Embark/Disembark at coastal castles
Added the ability to embark and disembark at coastal castles and extended the siege blockade feature to coastal castles.