Bannerlord War Sails beta patch introduces naval content access and variety, new mooring and ferry systems, expanded starting options, and numerous balance/quality updates across naval battles, map, UI, and quests.
Images © Mount & Blade II: Bannerlord via Steam
▲Buffs6
- Character Development SystemBoatswain:More Boatswain XP from repairing ships to reward maintenance work.→Increased repair XP
- Mariner - Forceful perkMariner - Forceful:Fixed a bug where the secondary effect of Mariner - Forceful perk did not apply correctly.→Secondary effect now properly applies
- Quests & Issues
- Gunnar rescue scene:Extends Gunnar's invulnerability window after rescue to improve mission fairness.→Increased during rescue event s
- Escort the Vlandian Merchants:Increases allied ship troops in the Escort the Vlandian Merchants mission for a tougher challenge.→Ship troop count increased to 14
- Break Out of Omor Estuary:Fireship is now harder to sink before reaching its target ship.→Increased health
- Break Out of Omor Estuary:Raises resilience of the second ship to improve mission balance.→Second ship max health increased
▼Nerfs2
- Bannerlord Naval SystemsSeaborne Village Raid:Fixed a bug where the lost battle simulation of Seaborne Village Raid could be incorrectly counted as a win if the simulation started right after a loss.loss→loss when simulated immediately after losing
- Character Development SystemNon-governor perks:Most non-governor perk effects are halved in naval combat to balance ship-based engagements.full effects→reduced by 50% in naval battles (except Mariner/Boatswain/Shipmaster group)
✚Bug fixes5
- Naval SystemsPositioning after setting sail:Fixed a bug that caused the player's party to have position errors after setting sail, preventing entry into settlements.→Fixed position errors after setting sail
- Naval BattlesCollision/scoreboard:Stabilizes visuals and accuracy of ship status in battles and raid missions.→Fixed camera shakes on collisions; ships no longer show as destroyed prematurely in scoreboard; ships appear in scoreboard during seaborne village raids
- Clan and PartyHostile villages:Fixed an issue that blocked sailing from hostile villages.→Fixed bug preventing setting sail from hostile villages
- Ships & Upgrades
- Square Sails (level 3):Ensures wind affects upper sail parts as intended.→Wind physics affect top cloth parts correctly
- LOD color variation:Prevents unintended color shifts across LODs on ship roofs.→Different LODs do not change ship roof color
◆Other changes25
- Settlement Actions (Town, Village, Castle and Hideout)
- Mooring:Added Mooring to Town Ports to allow players to moor ships and manage fleets without selling or sending ships to clan; moored ports can become inaccessible if the town owner is at war, then accessible again when hostile status ends.→Added
- Mooring:Mooring supports multiple ports without a ship limit, enabling broader fleet management across towns.→Accessible at multiple ports
- Ferry System:Introduced ferries allowing travel between some coastal villages without owning ships; requires proximity to coastal village, not in an army, party size <= 50, and sufficient gold.→Added
- Coastal Castles:Added the ability to embark and disembark at coastal castles and extended the siege blockade feature to coastal castles.→Embark/Disembark at coastal castles
- Random EventsNaval random events:Adds 39 naval random events that appear based on sea actions, offering choices affecting traits, skills, party, items, or gold.→39 events added
- Character Development System
- Boatswain:Boatswain XP now earned by maintaining high morale at sea, not by ship damage.gained when ships take damage→gained by maintaining high morale at sea
- Naval skills:Adds core naval skills to faction leader templates for broader naval progression.→Mariner, Boatswain, Shipmaster added to faction leader templates
- Boatswain Perk EffectsBoatswain - Streamlined Operations:Boatswain perks' primary effect becomes personal (ballista usage) rather than global.→Personal effect; applies when the hero uses a ballista on a ship
- Nord noblesNord beards and scars:Nord nobles receive more facial hair and scars to enhance rugged appearance.→More rugged look (beards/scars)
- Naval Battles
- Ship deployment:Loosens crew requirements for ship placement during OoB phase to allow under-crewed ships with warning.Restricted to ships meeting skeletal crew→Relaxed; ships with fewer troops than skeletal crew allowed to deploy (UI warns underperformance)
- Deployment zone planning:Improved naval deployment logic for better formation control across battle types.→Dynamic spacing with max 20m gap; river battles have fixed deployment depth (50m front/back); sea battles extend to mission boundaries meters
- Clan and Party
- Noble party AI:AI now assesses tasks and nearby settlements to reduce random pirate engagements at sea.→Improved decisions; consider active task and proximity before engaging pirates; avoid unnecessary engagements near settlements
- Pirate parties:Smaller pirates make early naval exploration and combat more accessible.→Added smaller pirate parties for earlier naval encounters
- Ships & Upgrades
- Ship upgrades:Improved the descriptions to better convey upgrade benefits.→More detailed upgrade descriptions
- Ghurab captain pose:Adds a new captain pose to the Ghurab ship for enhanced visual flair.→New animation pose for captain point
- Reinforced Battlements with Improved Rudder:Fixed visuals for a ship upgrade so players can see the upgrade properly.→Visual appearance fixed
- Ship sails & rooftops colors:Fixes color display issues on ship sails and rooftops.→Colors show correctly on sails and rooftops
- UI
- Mariner icon visibility:Mariner icon visibility now reflects the upgraded troop's type when upgrading, improving clarity.→Visibility check uses upgraded troop type rather than current mariner
- Scoreboard ordering:Scoreboard now prioritizes the player's ships in formation order.→Player ships shown first in formation (1->8)
- Fleet draft type:Fleet menu reflects naval raid capability in draft options.→Draft type updated to include naval raid ability
- Ship thumbnails:Visual refresh of ship thumbnails for clarity.→Updated ship thumbnails
- Custom battle screens:Limits quick-add ships in custom battles Seaborne Village Raids to prevent clutter.→Removed + ship buttons beyond 3 ships
- Screen access lock:Prevents accidental navigation away from fleet management during naval setup.→Cannot open other screens while Manage Fleet is open
- Quests & Issues
- War Sails storyline:Adjusted multiple missions (alley fight, ship escape) to be easier on early players.→Adjusted to reduce difficulty in certain missions
- Free the Sea:Adds visual cue for throwable axe barrels during escape ship sequence.→Throwable axe barrels highlighted
subjects affected (16)
tap to see balance history
- Settlement Actions (Town, Village, Castle and Hideout)2
- Settlement Actions (Town, Village, Castle and Hideout)1
- Settlement Actions (Town, Village, Castle and Hideout)1
- Bannerlord Naval Systems1
- Naval Systems1
- Random Events1
- Character Development System3
- Character Development System1
- Boatswain Perk Effects1
- Nord nobles1
- Mariner - Forceful perk1
- Naval Battles3
- Clan and Party3
- Ships & Upgrades6
- UI6
- Quests & Issues6
Related Deals
Gear, keys & collectibles for Mount & Blade II: Bannerlord
Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- Patch Notes - WS v1.2.7 / BL v1.4.7Jul 8, 2026 · 1mo
Update focusing on naval raid quality-of-life improvements for War Sails and various stability fixes and crash resolutions for the base game.
+8→ - Patch Notes - WS v1.2.6 / BL v1.4.6Jun 11, 2026 · 2mo
Patch v1.2.6/1.4.6 focuses on stability improvements, crash fixes for coastal raids and sieges, and bug fixes for the War Sails expansion and base game.
−1→ - Patch Notes - WS v1.1.2 / BL v1.3.14Feb 3, 2026 · 6mo
This update focuses on stability improvements, fixing numerous crashes across battles and the campaign map, and adding new voiceovers for the War Sails expansion.
+2→ - Patch Notes - WS v1.0.7 / BL v1.3.11Dec 16, 2025 · 8mo
Patch v1.0.7/v1.3.11 focuses on naval storyline audio enhancements, ragdoll performance, and various stability fixes for both the War Sails expansion and the base game.
+3→ - Beta Patch Notes - WS v1.1.0 / BL v1.3.12Dec 12, 2025 · 8mo
Beta Patch WS v1.1.0 / BL v1.3.12 focuses heavily on refining the War Sails naval expansion, improving ship controls, boarding mechanics, and storyline quests, while also updating hideout missions and shield balancing in the base game.
+9−1→ - Patch Notes - WS v1.0.6 / BL v1.3.10Dec 8, 2025 · 8mo
A maintenance update focusing on stability, crash fixes for the War Sails expansion, and general polish for the base game.
+2→ - Patch Notes - WS v1.0.5 / BL v1.3.9Dec 2, 2025 · 8mo
Updates for War Sails and Bannerlord focusing on naval storyline refinements, family member recovery fixes, and stability improvements.
+3→ - Patch Notes - WS v1.0.4 / BL v1.3.8Nov 29, 2025 · 8mo
Updates to the War Sails expansion and base game focusing on naval cargo capacity, troop balancing, and stability fixes.
+3−3→
Recently Updated
6

Hotfix build #538
Hotfix patch that auto-recovers from PlayerSettings.json load failures by backing up the corrupt file and restoring defaults.

Hotfix 1.0.26261
Hotfix 1.0.26261 mainly fixes jumpable object rotation issues and multiplayer vehicle trick-jumps; adds a variety of decorative inventory items for Trader Bubblegum and Trader Sprouts.

Patch Notes v0.3.23424
Patch Notes v0.3.23424 focuses on bug fixes, quadrant transfer enablement, and a Known Issues hub.

Hotfix 1.12.5 - Patch Notes
Hotfix 1.12.5 focuses on stability, bug fixes, and cosmetic tweaks across general gameplay and character customization.

Tales of Seikyu - 1.1.35 Patch Notes
Bugfix patch addressing character visuals, quest flows, story events, and translations in Tales of Seikyu.

Invincible VS Hotfix Patch Notes 8.10.2026
Bug fixes addressing recovery after snapback, hitbox reliability for tags, and recovery behavior after failed Heavy Active Tag connections.
Similar Games
6







