PatchDiff
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Settlements

MapManagement · Economy · Strategy · Town · Castle · Village · World Map · Towns · Villages
5 patcheslast touched 60mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Aug 25, 2020Jul 6, 2021Aug 25, 2020 — Beta Hotfix (e1.5.0 - 26/08/20) +0 / -0 (cum 0)Sep 17, 2020 — Hotfix (e1.5.1) and Beta Hotfix (e1.5.2 - 17/09/20) +0 / -0 (cum 0)Jan 12, 2021 — Beta Patch Notes e1.5.7 +1 / -0 (cum +1)Feb 4, 2021 — Beta Patch Notes e1.5.8 +1 / -0 (cum +2)Jul 6, 2021 — Beta Hotfix (e1.6.0 - 06/07/21) +2 / -0 (cum +4)
Zoom into one ability:4 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 🎯Behaviorsecurity

      Settlement security is now negatively affected by nearby hideouts and raids on bounded villages, shifting the impact of raids from loyalty to security.

      behavior

    • 🛠QoLAuto RecruitmentavailabilityAlways OnToggleable

      Added a checkbox to disable the auto recruitment feature on settlements for better player control.

      quality

    • 🛠QoLprosperity tooltipAdded

      The effect of Prosperity on the Security value is now clearly listed as a tooltip.

      quality

    • NewPillagingAdded

      Players and AI can now choose to Devastate, Pillage, or Show Mercy after a successful siege, affecting prosperity and morale.

      New mechanic

    • 🎯BehaviorHeadman TroopsElite

      Headman notables with over 200 power now provide elite troops for recruitment.

      200+ power

  1. Jan 12, 2021·Beta Patch Notes e1.5.7+1
    • 📊NumericNotablesPower DistributionMost 200+20% 200+

      Rebalanced Notable power; only 20% are now 'Powerful' (200+), while 60% are 'Influential' (100-200).

      Balance change

    • 📊NumericCastellan OfficeWage Reduction10-30%

      The Castellan Office project now provides a 10-30% wage reduction for garrisoned troops.

      Project bonus

    • 🐛Bug fixcharacter location update

      Fixed an issue where character locations failed to update in a settlement the player was in following a declaration of war or peace.

      Bugfix

    • 🐛Bug fixprisoner conversationoutsideinside

      Fixed a bug that allowed players to open conversations with prisoners without actually entering the castle.

      Bugfix

    • 🐛Bug fixsiege spawnenemy hallcorrect

      Fixed an issue where the player and their conversation partner would incorrectly spawn in the enemy lord's hall during a siege.

      Bugfix

    • 🐛Bug fixsmithy accesscrashstable

      Fixed a crash that occurred when entering the smithy in any town.

      Bugfix

    • 🎯Behaviorentry restrictionOpen if emptyFaction only

      Players can now only enter empty settlements if owned by their faction; enemy settlement gates will now remain closed even without a garrison.

      behavior

    • 🐛Bug fixsave/load

      Fixed a crash during Save & Load related to settlements that do not have an owner.

      bugfix