Beta e1.5.8 focuses on stability with numerous crash fixes, introduces a new settlement pillaging system, overhauls battle formation spawning, and adds significant combat-related engineering perks.
Images © Mount & Blade II: Bannerlord via Steam
▲Buffs7
- SettlementsHeadman notables with over 200 power now provide elite troops for recruitment.→Elite
- Battle FormationsPlayers can now assign different troop stacks to different formations to manipulate flanks and deployment order.→Customizable
- Engineering PerksAdded 10 remaining combat-related engineering perks, including 'Pick Them off the Walls' and 'Make Them Pay'.→10 Added
- Combat System
- Revised weapon score calculation to better account for enemy armor, reach, and polearm selection.→Revised
- Bastard swords and axes now automatically switch between one-handed (with shield) and two-handed (without shield) without needing the X button.Manual X→Automatic
- General
- Improved campaign map loading, reduced frame drops on world map, and optimized animation system memory usage.→Improved
- Added casualty reports for non-heroes, 'Track Attacked Settlements' option, and a 'Continue Campaign' button to the main menu.→Added Features
▼Nerfs2
- Troops
- XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased, slowing down elite unit progression.→Increased
- Passive XP for troops in NPC clans has been slightly reduced.→Reduced
✚Bug fixes1
- GeneralFixed numerous crashes including scene loads, inventory transfers, smithy pasting, and campaign map encounters.
◆Other changes6
- SettlementsPlayers and AI can now choose to Devastate, Pillage, or Show Mercy after a successful siege, affecting prosperity and morale.→Added
- Battle FormationsFormations now spawn in specific flanks (Center, Rear, Left, Right) based on unit type to improve battle organization.→Flank-based
- TroopsHaramis now correctly upgrade into Veteran Farises.Haramis→Veteran Farises
- Diplomacy & Kingdoms
- Hostile parties now leave settlements immediately when diplomatic states change; heroes are captured or released accordingly.→Hostiles Evict
- Mercenaries will now leave a kingdom if they are not paid for several days due to bankruptcy.→Leave if unpaid
- AI now considers the distance between kingdoms more heavily when deciding on war, peace, or tribute deals.→Distance-based
subjects affected (7)
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Patch history
- Patch Notes - WS v1.2.6 / BL v1.4.6Jun 11, 2026 · 2w−1→
- Patch Notes - WS v1.1.2 / BL v1.3.14Feb 3, 2026 · 4mo+2→
- Patch Notes - WS v1.0.7 / BL v1.3.11Dec 16, 2025 · 6mo+3→
- Beta Patch Notes - WS v1.1.0 / BL v1.3.12Dec 12, 2025 · 6mo+9−1→
- Patch Notes - WS v1.0.6 / BL v1.3.10Dec 8, 2025 · 6mo+2→
- Patch Notes - WS v1.0.5 / BL v1.3.9Dec 2, 2025 · 6mo+3→
- Patch Notes - WS v1.0.4 / BL v1.3.8Nov 29, 2025 · 7mo+3−3→
- Patch Notes - WS v1.0.3 / BL v1.3.7Nov 28, 2025 · 7mo+8−1→
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