Tournaments
GeneralCompetition · Singleplayer · Economy · Town
3 patcheslast touched 49mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🎯Behaviorparticipant eligibilityNotables→Removed
Fixed a bug in Beta that caused Notables to incorrectly join tournaments.
bugfix
- ▼📊Numericcooldown—→15 days days
Added a 15-day cooldown for tournaments in the same city to prevent excessive farming.
Added cooldown
- ≈🔁Reworkprize value
Regular tournament prize values are now scaled based on the number of participating nobles.
Scaled by noble count
- ≈🎯Behaviorauto-simulation—→15 days
Tournaments now auto-simulate after 15 days of player inactivity to prevent stagnation.
behavior
- ▲📊Numericreward valuerandom→5000+ denars
Winners now receive elite rewards (5000+ denars) if 4 or more nobles participate, scaling with the number of nobles.
numeric
- ≈📊Numerictroop distributionrandom→40/40/20
Tournament and practice fight troops are now standardized to 40% Tier 3, 40% Tier 4, and 20% Tier 5.
numeric