Quality fixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixsave-asynchronous—→fixed
Fixed rare case where settlers would sometimes save asynchronously during runtime, potentially losing settlers after force shutdowns.
- ≈🐛Bug fixPearlescent shardspawn—→fixed as incursion reward
Fixed Pearlescent shard being able to spawn as an incursion reward.
- ≈🐛Bug fixPawnbrokerspawn—→fixed as incursion reward
Fixed Pawnbroker being able to spawn as an incursion reward.
- ≈🐛Bug fixTrial roomslocking—→fixed reseating/locking when revisited
Fixed trial rooms getting locked when visiting them a second time.
- ≈🐛Bug fixStaff glyphsspawning—→fixed rare crash
Fixed rare crash when staff glyphs are spawning far away.
- ≈🐛Bug fixEnchanting scrolls tablet rewardsrewards—→working correctly
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
- ≈🐛Bug fixDoor collisionscollisions—→fixed on -1 tile world coordinate
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
- ≈🐛Bug fixAudiodevice change—→fixed crash on device switch during SFX
Fixed possible crash when changing audio device while an SFX is playing.
- ≈🎨VisualAscended Void tile edgesdrawing—→above water
Fixed Ascended Void tile edges drawing above water.
- ≈🐛Bug fixWorld objects layercorruption—→fixed rare case during autosave
Fixed rare case where some of the world's objects layer would get corrupted between auto save backups.
- ≈🐛Bug fixLadder destinationcorruption—→fixed rare issue sending players far away
Fixed rare issue where ladder destination would be corrupted and send people far away.
- ≈🛠QoLTranslationscommunity translations—→updated
Updated community translations, thank you translators!