Patch v1.0.2 adds new tile recipes, balance tweaks to Chromatic Spellbook and projectiles, target limits for Dredging Staff, several quality fixes, and small gameplay adjustments.
▲Buffs6
- Miner
- Miner:Miner now has a chance to return with Topaz when returning from an Amber mining expedition.→Topaz
- Miner:Miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.→Emeralds
- Elder
- Elder:Elder now correctly sells a Lunchbox after defeating Evil's Protector.→Lunchbox after Evil's Protector
- Elder:Elder now correctly sells an Ammo Pouch after defeating Queen Spider.→Ammo Pouch after Queen Spider
- Dredging Staff / Ancient Dredging StaffDredging Staff:Dredging Staff and Ancient Dredging Staff can now hit up to 5 targets per attack.→5 targets
- Pirate Captain recruitsPirate Captain recruitment:Increased chaser range of Pirate Captain recruits spawned during the fight.→increased
▼Nerfs3
- Chromatic Spellbook
- Chromatic Spellbook:Chromatic Spellbook damage is reduced (exact values not specified).unknown→reduced
- Chromatic Spellbook:Chromatic Spellbook attack speed is reduced.unknown→reduced
- Chromatic Spellbook:Chromatic Spellbook homing is reduced.unknown→reduced
✚Bug fixes10
- Quality fixes
- Fixed rare case where settlers would sometimes save asynchronously during runtime, potentially losing settlers after force shutdowns.→fixed
- Pearlescent shard:Fixed Pearlescent shard being able to spawn as an incursion reward.→fixed as incursion reward
- Pawnbroker:Fixed Pawnbroker being able to spawn as an incursion reward.→fixed as incursion reward
- Trial rooms:Fixed trial rooms getting locked when visiting them a second time.→fixed reseating/locking when revisited
- Staff glyphs:Fixed rare crash when staff glyphs are spawning far away.→fixed rare crash
- Enchanting scrolls tablet rewards:Fixed enchanting scrolls tablet rewards not working correctly after being dropped.→working correctly
- Door collisions:Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.→fixed on -1 tile world coordinate
- Audio:Fixed possible crash when changing audio device while an SFX is playing.→fixed crash on device switch during SFX
- World objects layer:Fixed rare case where some of the world's objects layer would get corrupted between auto save backups.→fixed rare case during autosave
- Ladder destination:Fixed rare issue where ladder destination would be corrupted and send people far away.→fixed rare issue sending players far away
◆Other changes8
- Tungsten Landscaping Station - new recipesAdded Spider Nest tile recipe to the Tungsten Landscaping Station and added Crypt Ash tile recipe to the Tungsten Landscaping Station.→Added
- Crystal Hollow IncursionThe Crystal Hollow Incursion now also contains Topaz clusters and ruins.→Topaz clusters and ruins
- Swamp Dwelling Staff
- Flower projectile:The flower projectile fired from Swamp Dwelling Staff can no longer bounce.bounces→no bounce
- Flower projectile:Petal projectiles from the staff can still bounce.bounces→still bounces (petals)
- General - optimizationsOptimized VRAM usage significantly, improving performance on affected systems.→reduced
- Incursion unlock - The Beginning of the EndIncursion perk:Removed unlock requirement for 'The Beginning of the End' incursion perk.required→
- Quality fixes
- Ascended Void tile edges:Fixed Ascended Void tile edges drawing above water.→above water
- Translations:Updated community translations, thank you translators!→updated
subjects affected (11)
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Patch history
- v.1.3.2 hotfix build 24650233Aug 10, 2026 · 1w
A hotfix for Necesse 1.3.2 that improves despawn behavior for summons, fixes UI/UX notes, and corrects several item/trait interactions; no new gameplay mechanics introduced beyond despawn timing.
+1→ - →v.1.3.2 - More small tweaks and hotfixesAug 5, 2026 · 1w
A collection of small content additions, quest/station recipes, loot interactions, and several crash fixes across environments and mechanics in Necesse patch v1.3.2.
- v.1.3.1 - Small tweaks and hotfixesJul 31, 2026 · 2w
Patch 1.3.1 introduces small gameplay tweaks across several systems, including bee summons, Hive Scepter damage, Pyromancy balance, Raider weapon damage, and saved per-character story objective settings, plus hotfixes from 1.3.0.
+2−2→ - →v.1.1.1 - Small update and fixesDec 23, 2025 · 7mo
Small update with bug fixes, minor content swap (Shark Fins replaced by Shark Scales), and quality-of-life improvements.
- v.1.0.3 - More bug fixesNov 20, 2025 · 9mo
Numerous bug fixes and quality-of-life improvements across settlements, combat, summoning, and server stability for Necesse 1.0.3.
+13→ - →v.1.0.1 more hotfixesOct 20, 2025 · 10mo
A hotfix-focused patch for Necesse addressing stability, UI, world generation, and various item/armor related issues.
- →v.1.0.1 hotfixesOct 17, 2025 · 10mo
Hotfixes addressing numerous crashes, desyncs, and crash-inducing edge cases, along with several quality-of-life fixes and translation corrections.
- →v0.33.1 - Hotfixes and minor changesJul 22, 2025 · 13mo
Hotfix patch for Necesse v0.33.1 addressing gameplay quirks, controller UI issues, mining behavior, and minor crashes, plus earlier hotfix notes and translation updates.
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