Ships
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkhandling—→Procedural
Ships now have procedural handling and speed characteristics based on their type and class, adding variety to flight feel.
Introduced variances based on ship type and class.
- ▲🛠QoLhandling
Ship handling is now explicitly displayed as a value on the ship statistics screen.
Handling is now visible in stats.
- ≈🐛Bug fixBoosthandling
Fixed an issue where general ship handling overly affected ship boost handling.
Fixed boost handling interaction.
- ≈🐛Bug fixpricing and slots
S-class ships now have correct pricing and slot counts.
Fixed S-class ships having incorrect pricing and numbers of slots
- ▲✨NewStarting Shiprockets—→Added
Starting ships in creative default saves now come equipped with rockets.
Added rockets to starting ship in creative default save game
- ≈🛠QoLHUDspeed output
The ship HUD now displays speed output more clearly.
Improved ship speed output on ship HUD
- ▲🎯BehaviorHandlingbooster upgrades
Ships handle better when equipped with booster upgrades.
Improved ship handling when booster upgrades are installed
- ▲🎯BehaviorLow Flight Modehandling
Low flight mode is now more responsive and easier to control.
Improved low flight mode handling
- ≈🐛Bug fixCockpitlanding markerVisible→Hidden
Removed the landing marker from fighter cockpits where it was erroneously visible.
Fixed the landing marker being visible in some fighter cockpits