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Ships

GeneralFlight · Exploration · S-Class · HUD
2 patcheslast touched 106mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Aug 22, 2017Sep 1, 2017Aug 22, 2017 — Atlas Rises Patch 1.33 Live +3 / -0 (cum +3)Sep 1, 2017 — Atlas Rises Patch 1.35 +1 / -0 (cum +4)
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Filter by change type:5 types in this subject

Patch history

  1. Sep 1, 2017·Atlas Rises Patch 1.35+1
    • 🔁ReworkhandlingProcedural

      Ships now have procedural handling and speed characteristics based on their type and class, adding variety to flight feel.

      Introduced variances based on ship type and class.

    • 🛠QoLhandling

      Ship handling is now explicitly displayed as a value on the ship statistics screen.

      Handling is now visible in stats.

    • 🐛Bug fixBoosthandling

      Fixed an issue where general ship handling overly affected ship boost handling.

      Fixed boost handling interaction.

    • 🐛Bug fixpricing and slots

      S-class ships now have correct pricing and slot counts.

      Fixed S-class ships having incorrect pricing and numbers of slots

    • NewStarting ShiprocketsAdded

      Starting ships in creative default saves now come equipped with rockets.

      Added rockets to starting ship in creative default save game

    • 🛠QoLHUDspeed output

      The ship HUD now displays speed output more clearly.

      Improved ship speed output on ship HUD

    • 🎯BehaviorHandlingbooster upgrades

      Ships handle better when equipped with booster upgrades.

      Improved ship handling when booster upgrades are installed

    • 🎯BehaviorLow Flight Modehandling

      Low flight mode is now more responsive and easier to control.

      Improved low flight mode handling

    • 🐛Bug fixCockpitlanding markerVisibleHidden

      Removed the landing marker from fighter cockpits where it was erroneously visible.

      Fixed the landing marker being visible in some fighter cockpits