Hotfix v0.4.1.1 addresses item upgrade bugs, corrects Vaultkeeper Potion XP values, fixes Cobalt Spear consumption, and includes an engine update for stability.

Oaken Tower
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix v0.4.1 focuses on balancing early-game costs and damage for Marrow and Talon, adjusting Kingslayer's crit/cooldown, and implementing several quality-of-life improvements for bomb/spear consumption and encounter logic.
- Marrowmulticast1→0
Marrow no longer has multicast, reducing its overall output.
- Marrowcost25→30 g
Increased the gold cost of Marrow from 25g to 30g.
- Marrowdamage12→10
Base damage reduced from 12 to 10.
- Kingslayercrit chance20%→0%
Removed the innate 20% critical hit chance.
- Taloncost20→30 g
Increased the gold cost of Talon from 20g to 30g.
- Generalunlock
Fixed an issue where the 'Essential Oils' perk could not be unlocked for some players.
- Generalsynergy—→Cutlass
Hoard now correctly buffs the Cutlass weapon.
- Generaltargeting
Fixed Dragonbone bug where it would damage enemies even when on the enemy team.
- Generalencounter logic
Fixed a bug where the Dragon's Hoard encounter on day 10 would be lost if no reroll occurred; it now appears on the next non-lucky reroll.
- Generalbuild-codes
New encounters are now correctly visible when using build-codes.
- Generalconsumption—→Shift-Click
Added Shift-Click functionality to instantly consume bombs and spears via the last used unit.
- Generalvisibility
Hoard now displays the amount of gold generated during combat.
- Generalmatch result delay5 frames→0.25s s
Increased the delay before checking match results to 0.25s for better stability.
A balance hotfix focusing on item nerfs (Pandora's Box, Regular Bow, Crook) and a thematic rework of the Cauldron, alongside matchmaking improvements for Grandmaster players.
- Pandora's BoxBurn70→30
Burn damage significantly reduced from 70 to 30.
- Pandora's BoxBleed30→20
Bleed damage reduced from 30 to 20.
- Cauldroncooldown4s→4.5s s
Cooldown increased from 4s to 4.5s.
- Regular Bow3-Stardamage15→12
3-Star Regular Bow damage reduced to bring merge bow combos in line with other options.
- Crook2-StarVials3→2
2-Star Crook now provides 2 Vials instead of 3.
- +1 more
- Pandora's BoxExploit—→Removed
Fixed an exploit where Pandora's Box could be used to farm slots against The Oak before entering endless mode.
- CauldronBrewingability—→Added
Added ability to use potions to gain ingredient stacks, which can then be spent on trigger to gain a random potion.
- MatchmakingGrandmasterpairing—→GM vs GM
Grandmaster players will now only face other Grandmasters.
- MatchmakingEndlesspairing—→Improved
Improved matchmaking for later days in endless mode.
- BlacksmithUpgradetargetWeapons→Any Item
The 'Upgrade' option on day 4 can now be used on any item, not just weapons.
A small hotfix focusing on ability cooldown adjustments, UI improvements for type tracking, and achievement/combat log fixes.
- GeneralSteam Achievements
Fixed an issue where new Steam Achievements were not unlocking properly.
- The LogThe LogAchievement TriggerFacing enemy→Removed
Fixed a bug where simply facing an enemy with The Log would incorrectly grant an achievement.
- Warrior ShieldDamage-projectilesCombat Log TrackingIgnored→Tracked
Warrior Shield damage-projectiles now correctly count towards the combat log.
Hotfix v0.3.5 focuses on matchmaking improvements, a new reroll QoL feature, and various stability and UI fixes.
- Matchmakingperformance
General improvements made to the matchmaking system for better player pairing.
- Reroll Buttoninteraction—→Added
Right-clicking the reroll button twice now automatically speed-rolls until a lucky roll is achieved.
- General UISorthotkey visibility—→[CTRL]
The [CTRL] hotkey is now visible when hovering over the Sort button.
A small balance patch focused on nerfing the cooldowns and mechanics of high-tier bows to bring the RainBow build in line with other items.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+4/-0▲ +42w ago
General
GeneralSystem · Bugfixes · QoLImproved game stability.
- 🔫+0/-3▼ -32w ago
Marrow
WeaponWeapon · DamageSignificant nerf to cost, damage, and utility.
- 🔫+1/-1≈ 02w ago
Kingslayer
WeaponWeapon · CritLost critical strike capability but gained a slightly faster cooldown.
- 🧰+0/-2▼ -21mo ago
Pandora's Box
ItemItem · CombatSignificant reduction in damage over time and removal of a farming exploit.
- 🧰+1/-1≈ 01mo ago
Cauldron
ItemItem · UtilitySlower cooldown but significantly more utility through the new brewing mechanic.
- 🧰+0/-2▼ -26mo ago
Staff of Zeus
ItemMagic · LightningRemoved unintended damage spikes and tick rate exploits.
- ⚙️+1/-0▲ +11mo ago
Matchmaking
GeneralSystem · Ranked · QueueSmoother matchmaking experience.
- ⚙️+0/-1▼ -11w ago
Item Upgrading
GeneralEconomy · ProgressionRemoved an unintended reward exploit during item upgrades.
- 🧰+1/-0▲ +11w ago
Vaultkeeper Potion
ItemConsumable · ExperienceSlightly increased experience gain to match intended design.
- 🔫+0/-1▼ -12w ago
Talon
WeaponWeapon · DamageIncreased cost makes it more expensive to acquire early.
- 🔫+0/-1▼ -11mo ago
Regular Bow
WeaponWeapon · RangedSlightly lower peak damage for 3-star versions.
- 🧰+1/-0▲ +11mo ago
Turnbound Ring
ItemItem · EconomyEasier to acquire early game.
- 🔫+0/-1▼ -11mo ago
Crook
WeaponWeapon · UtilityReduced resource generation for 2-star versions.
- 🔫+0/-1▼ -11mo ago
Mythic Rod
WeaponWeapon · MagicMarginal decrease in attack frequency.
- ⚙️+1/-0▲ +11mo ago
Blacksmith
GeneralSystem · EconomyGreater flexibility in item progression.
- ⚡+0/-1▼ -11mo ago
Essential Oils
SkillPerk · EconomyLoss of unlisted starting gold.
- ⚡+1/-0▲ +11mo ago
Electric/Strike Perks
SkillPerk · CombatPerks now unlock as intended.
- ⚡+0/-1▼ -11mo ago
Dragon’s Call
SkillAbilitySlightly slower cast frequency.
- ⚡+0/-1▼ -11mo ago
Launcher
SkillAbilityMarginal reduction in ability frequency.
- ⚡+1/-0▲ +11mo ago
Cauldron
SkillAbilitySlightly better uptime and responsiveness.
- ⚙️+1/-0▲ +12mo ago
Reroll Button
GeneralUI · QoLSignificantly faster rerolling process.
- ⚙️+1/-0▲ +12mo ago
General UI
GeneralUI · Steam Deck · AchievementsVarious quality of life and platform-specific fixes.
- 🔫+0/-1▼ -14mo ago
Launcher
WeaponBow · RainBow BuildSlightly slower attack speed and a fundamental change to how star upgrades distribute triggers.
- 🔫+0/-1▼ -14mo ago
Dragon's Edge
WeaponBow · RainBow BuildMinor reduction in attack frequency.
- 🧰+1/-0▲ +16mo ago
Home-Brew
ItemConsumable · StatusMore versatility with the addition of shock variants.
- 🧰+1/-0▲ +16mo ago
Protector
ItemDefense · ImmunityIncreased defensive utility against shock effects.
- 🧰+1/-0▲ +16mo ago
Simple Curses
ItemUtility · DebuffBetter potion sustain when heavily debuffed.
- 🧰+1/-0▲ +16mo ago
Diamond Axe
ItemWeapon · Bleed · ShockCorrected scaling for permanent status effects.
- 🧰+1/-0▲ +16mo ago
Pyramid
ItemArtifact · ShockNow correctly applies shock damage/effects.
- 🧰+1/-0▲ +16mo ago
Runic Shield
ItemDefense · ShockImproved offensive utility on high-tier shields.
- ⚙️+1/-0▲ +16mo ago
Rerolls
GeneralEconomy · RNGFree rerolls are now strictly beneficial without penalizing future costs.
- ⚡+0/-1▼ -16mo ago
Icicle
SkillAbility · CooldownRemoved an unintended shortcut to reset Icicle's cooldown.
- 🦸+1/-0▲ +16mo ago
Bulwark
HeroTank · DefenseBulwark now functions correctly when paired with Cursed Necklace.
- 🧰+1/-0▲ +16mo ago
Astral Hammer
ItemItem · CooldownFull cooldown reduction now applies regardless of game speed.
- 🧰+1/-0▲ +16mo ago
Snowflakes
ItemItem · CooldownFull cooldown reduction now applies regardless of game speed.
- 🧰+1/-0▲ +17mo ago
Cursed Garnet
ItemEconomy · UtilityMore consistent and faster item generation during high-queue scenarios.
- 🔫+0/-0≈ 01w ago
Cobalt Spear
WeaponWeapon · SpearFixed a critical item loss bug when using shortcuts.
- 🧰+0/-0≈ 01mo ago
Starlight Potion
ItemItem · ConsumableMore expensive, but potentially available much earlier.
- ⚡+0/-0≈ 01mo ago
The Log
SkillAbilityAchievement logic corrected.
- 🧰+0/-0≈ 01mo ago
Warrior Shield
ItemDefenseBetter combat data visibility.
- 🧰+0/-0≈ 02mo ago
Potions and Candies
ItemConsumableIncreased game stability when using consumables.
- ⚙️+0/-0≈ 02mo ago
Crook
GeneralCharacter · EnemyResolved rare stability issues related to Crook.
- 🧰+0/-0≈ 02mo ago
Pouch
ItemInventoryVisual correction on the results screen.
- 🧰+0/-0≈ 06mo ago
Cursed Necklace
ItemItem · TriggerCorrected interaction with Bulwark.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
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