A series of bug fixes and quality-of-life improvements focusing on Territory Purification, Stronghold Conquest, and general gameplay stability.
▲Buffs4
- Territory Purification
- Fixed an issue where the Territory Purification interface information was not displaying correctly.
- Improved the locations where Starchrom drops during Territory Purification for better accessibility.→improved
- Shadow HoundsFixed an issue where Shadow Hounds would not show the weaknesses they were targeting in Dungeons.hidden→visible
- House BlueprintsFixed an issue where House Blueprints could incorrectly disappear.disappearing→stable
▼Nerfs1
- Power GeneratorFixed an issue where the Power Generator would return double the material cost in certain situations.double→correct
✚Bug fixes3
- Stronghold ConquestRespawn:Fixed an issue where players could respawn at random locations instead of designated points.random→intended
- CropsFertilizing:Fixed an issue resulting in incorrect yields after fertilizing plants and crops.incorrect→correct
- Shadow HoundsTeleport:Fixed an issue where Shadow Hounds could get stuck in the air after teleporting during The Prime War.stuck in air→grounded
◆Other changes1
- Stronghold ConquestAdjusted the spectator system to only allow spectating within Stronghold Conquest or Dungeons.general→restricted
subjects affected (6)
tap to see balance history
Patch history
- Bug Fix for Raining CashSep 4, 2025 · 12mo
Fixed a bug where Raining Cash's damage bonus incorrectly applied to Ice Crystal explosions from other weapons.
−3→ - Version 2.1.0 Bug Fixes (August 5)Aug 7, 2025 · 13mo
Version 2.1.0 Bug Fixes focusing on RaidZone stability, combat corrections for Rosetta Bruisers, and exploit fixes in Endless Dream.
−1→
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