PatchDiff
newsabout
Once Human
Once Human
ActionAdventureRPG
Starry Studio · Starry Studio, NetEase Games
Jul 29, 2024 · 22mo ago

Once Human Bugfixes: July 27

AI summary2w

A series of bug fixes and quality-of-life improvements focusing on Territory Purification, Stronghold Conquest, and general gameplay stability.

Buffs4

  • Territory Purification
    • Fixed an issue where the Territory Purification interface information was not displaying correctly.
    • Improved the locations where Starchrom drops during Territory Purification for better accessibility.improved
  • Shadow HoundsFixed an issue where Shadow Hounds would not show the weaknesses they were targeting in Dungeons.hiddenvisible
  • House BlueprintsFixed an issue where House Blueprints could incorrectly disappear.disappearingstable

Nerfs1

  • Power GeneratorFixed an issue where the Power Generator would return double the material cost in certain situations.doublecorrect

Bug fixes3

  • Stronghold ConquestRespawn:Fixed an issue where players could respawn at random locations instead of designated points.randomintended
  • CropsFertilizing:Fixed an issue resulting in incorrect yields after fertilizing plants and crops.incorrectcorrect
  • Shadow HoundsTeleport:Fixed an issue where Shadow Hounds could get stuck in the air after teleporting during The Prime War.stuck in airgrounded

Other changes1

  • Stronghold ConquestAdjusted the spectator system to only allow spectating within Stronghold Conquest or Dungeons.generalrestricted

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Once Human · Jul 29, 2024
Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 3

  1. Bug Fix for Raining Cash
    Sep 4, 2025 · 8mo
    3
  2. Version 2.1.0 Bug Fixes (August 5)
    Aug 7, 2025 · 9mo
    1

Recently Updated

6

Similar Games

6

Once Human Bugfixes: July 27 — Once Human (4 buffs, 1 nerfs) · PatchDiff