AI
AI Improvements
SkillAI · Crew · Behavior · Crew management
1 patcheslast touched 37mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🛠QoLAIpester frequency—→Lowered when dissatisfied
AI should pester the player less often when dissatisfied with their job.
- ≈🎯BehaviorAIquit behavior—→Only when docked at a station
Crew will only attempt to quit if the player is docked at a station.
- ≈🐛Bug fixAIsocial UI—→Fixed
Fixed old social UI that would appear when crew attempt to quit.
- ≈🐛Bug fixAIdissatisfaction with job—→Fixed stand-still issue
Crew no longer stands idle next to captain when unhappy with their job.
- ≈🐛Bug fixAIgrabbing behavior under boredom—→Prevent grabbing anything, including space
Fixed bug where bored crew would grab anything in the universe, even outer space.
- ≈🐛Bug fixAIin-game items—→Avoid equipping invisible game system objects
AI no longer attempts to equip invisible system objects (loot spawners, topics, etc.).