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AI Pathfinding / NPC behavior

SkillAI · NPC · Pathfinding · OKLG · Transit · Crew
1 patcheslast touched 52mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Apr 18, 2022Apr 18, 2022Apr 18, 2022 — Ostranauts Patch 0.8.0.16 Is Live! +2 / -1 (cum +1)
Zoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🔁ReworkAI pathfindingpathfinding efficiencyunstableimproved

      AI pathfinding now prioritizes tasks within reach and reduces failed pathfinding attempts, especially on OKLG, including improved handling of transit and wall-adjacent task access.

    • 🎯BehaviorAI behaviorsearch scope for O2 / EVA equipmentbroad search across shipsrestricted to dire need unless permission or dying

      AIs now curb their search for O2 on other ships unless in dire need, reducing unnecessary cross-ship pathfinding and lag.

    • 🎯BehaviorAI visibilityvisibility rulesrestricted to visible areasallow work on tasks inside walls if adjacent tile reachable

      AI visibility expanded to permit working on tasks inside walls when they can reach the adjacent tile, improving task access.

    • 🐛Bug fixAI pathfindingtransit path

      Fixed bugs in AI pathfinding related to transit between areas and reaching tasks in wall corners.