AP
AI Pathfinding / NPC behavior
SkillAI · NPC · Pathfinding · OKLG · Transit · Crew
1 patcheslast touched 52mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲🔁ReworkAI pathfindingpathfinding efficiencyunstable→improved
AI pathfinding now prioritizes tasks within reach and reduces failed pathfinding attempts, especially on OKLG, including improved handling of transit and wall-adjacent task access.
- ▼🎯BehaviorAI behaviorsearch scope for O2 / EVA equipmentbroad search across ships→restricted to dire need unless permission or dying
AIs now curb their search for O2 on other ships unless in dire need, reducing unnecessary cross-ship pathfinding and lag.
- ▲🎯BehaviorAI visibilityvisibility rulesrestricted to visible areas→allow work on tasks inside walls if adjacent tile reachable
AI visibility expanded to permit working on tasks inside walls when they can reach the adjacent tile, improving task access.
- ≈🐛Bug fixAI pathfindingtransit path
Fixed bugs in AI pathfinding related to transit between areas and reaching tasks in wall corners.