Patch 0.8.0.16 for Ostranauts focuses on AI pathfinding improvements, sleep/system stability, and bug fixes across UI, transit, and NPC behavior, with several reliability and lag-reduction tweaks for OKLG.
Images © Ostranauts via Steam
▲Buffs2
- AI Pathfinding / NPC behavior
- AI pathfinding:AI pathfinding now prioritizes tasks within reach and reduces failed pathfinding attempts, especially on OKLG, including improved handling of transit and wall-adjacent task access.unstable→improved
- AI visibility:AI visibility expanded to permit working on tasks inside walls when they can reach the adjacent tile, improving task access.restricted to visible areas→allow work on tasks inside walls if adjacent tile reachable
▼Nerfs1
- AI Pathfinding / NPC behaviorAI behavior:AIs now curb their search for O2 on other ships unless in dire need, reducing unnecessary cross-ship pathfinding and lag.broad search across ships→restricted to dire need unless permission or dying
✚Bug fixes7
- AI Pathfinding / NPC behaviorAI pathfinding:Fixed bugs in AI pathfinding related to transit between areas and reaching tasks in wall corners.
- Unconscious state on wakeFixed issue where characters could remain unconscious after waking, blocking most actions.
- OKLG performance / lagGeneral OKLG lag issues reduced by AI pathfinding and behavior improvements.
- AI bugfixes (repeats, confusion)AI replies:Fixed a bug that caused some AI replies to be repeated excessively.
- Refuel kiosk UIRefuel kiosk:Fixed refuel kiosk hiding numbers in 4:3 aspect ratio and not showing outstanding fines.
- Unconscious status post-wake bugfixConsciousness:Fixed issue where a character remained unconscious after waking, blocking actions.
- Sleep issues generalSleep system:Addressed a range of sleep-system bugs causing crew to be unable to sleep or issues with unconscious state.
◆Other changes4
- Sleep systemFixed bugs causing crew to be unable to sleep or remain unconscious after waking, improving sleep reliability.
- UI / task feedbackAdded code to inform the player if a task failed due to pathfinding in task lists/tooltips.
- Police shakedownShakedown:Shakedown conversation now ends faster, streamlining encounters.
- General patch intentOverall patch focuses on reducing AI-related lag, improving sleep reliability, and fixing various small AI, UI, and transit issues to improve stability.
subjects affected (11)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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