General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixnull_exceptions
Tutorial save/load null reference issues and tutorial clearance listeners have been fixed to prevent crashes during saving/loading and quitting or hot-loading.
- ≈🐛Bug fixmissing_objective_targets
Fixed missing objective targets after hot-loading or starting a new game within the same session.
- ≈🛠QoLrender texture updates—→Updated
Visibility calculations now update render textures less often to reduce unnecessary rendering workload.
- ≈🛠QoLtemporary values reuse—→Reuse temporary values
Condominants/Owners reuse temporary values to reduce allocations and garbage collection.
- ≈🛠QoLnon-parent CondOwners—→Skip child checks
Non-parent CondOwners skip checking for children in function calls to cut down on processing.
- ≈🛠QoLStar System—→Reuse temporary values
Star System reuses temporary values to avoid allocating new ones each frame.
- ≈🛠QoLZones—→Order-based match checks with earlier null-out
Zones check for matches in an order that allows earlier results to null out, reducing allocation and processing.
- ≈🛠QoLsave compatibility
Hotfix maintains save compatibility; if a save is severely erroring (e.g., dead NPCs), you may still see issues until starting a new game.
Patch should be compatible with older 0.14 saves; some corrupted saves may still show errors until new game is started.
- ≈🐛Bug fixnotes
Hotfix patch notes indicating ongoing fixes; mentions rollback of AI tweaks and ongoing reproducibility challenges for other issues.