Ostranauts hotfix patch 0.14.0.9 addresses UI tooltip sizing, keybind changes from main menu, derelict/NPC undocking issues, derelict derelict positioning timing, police ship nav-station interactions, NPC hypoxia timing, and tickers catch-up logic.
Images © Ostranauts via Steam
✚Bug fixes6
- Tooltip and UI fixesKeybinds could not be changed from the main menu Options; this is now fixed.→Fixed keybind changes when using Options from main menu
- Derelict undocking and positioning
- Derelict undocking:Undocked derelicts no longer end up 100,000 km away or misplaced due to incorrect time epoch sampling.→Fixed derelicts not desyncing far away or appearing post-undock
- Police ship nav-station interaction:Interacting with a police ship's nav station no longer causes the ship to whisk away due to AI misinterpretation.→Police ship no longer vanishes or drifts away when interacting nav station
- NPC hypoxia and tickersHypoxia handling:Adjusted catch-up ticker so critical tickers still process in time, reducing NPC deaths due to hypoxia after station arrival.→Prevent mass NPC deaths from hypoxia shortly after arrival
- Privacy tickerPrivacy ticker:Privacy ticker no longer runs while the player is away to keep update loop smooth.→Not ticking while away
- Derelict and station map/docking overlapDocking / map overlap:Ships and derelict docking events no longer cause map overlays or improper docking alignment.→Fixed derelict/ship docking overlap with maps
◆Other changes4
- Tooltip and UI fixesFixed tooltips appearing unusually small when the game is run at high resolutions.→Fixed very small tooltips at high resolution
- NPC hypoxia and tickersCatch-up ticker:Reworked catch-up logic to avoid interrupting important immediate tickers and to reduce overhead from away-state processing.→Changed to process next tickers instead of exiting loop
- Across the System update contextHotfix addressing multiple reliability and UX issues introduced in the recent update, including hypoxia, undocking, and UI polish.→Hotfix to fix NPC hypoxia, derelict/undocking issues, police ship nav-station behavior, and several UI issues; compatible with older saves.
- GeneralHotfix maintains save compatibility; if a save is severely erroring (e.g., dead NPCs), you may still see issues until starting a new game.
subjects affected (7)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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