NPC/AI behavior and pathing
GeneralAI · NPC · Crew · Pathing · Doorways
1 patcheslast touched 45mo ago≈ 0
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Patch history
- ≈🛠QoLAI pathing
Fixed AI getting stuck walking into doors and improved general AI behavior by re-enabling several missing behaviors.
AI no longer gets stuck walking into doors; AI behavior and pathing issues have been addressed.
- ≈🛠QoLAI piling in doorways
Investigations reduced AI pile-up in doorways; improvements implemented to prevent clustering and improve movement.