Hotfix patch addressing multiple crash and AI bugs from the recent update, with smoothing of EVA/tool drain issues and several AI behavior fixes.
Images © Ostranauts via Steam
✚Bug fixes13
- EVA tools and batteries drain issueEVA:Resolved issue where batteries inside tools inside EVA clip points would drain while EVA was in use.→Fixed
- Crash/lock-up and crash log issues
- Fixed multiple bugs that could cause the game to lock-up or throw null reference exceptions, improving stability.
- Fixed a bug that could cause 'Error Coroutine couldn't be started when trying to destroy CO' log messages.
- Crew AI behaviors: sleeping, defecating, smoking, sitting
- AI now able to perform/handle tasks related to lying down to sleep without errors; several AI behaviors re-enabled.
- Fixed AI issues preventing defecation, smoking, or sitting behaviors.
- AI from sleeping to home questions and insultsFixed AI issues where questions about home or insults to/enemies could be blocked or not triggered.
- Leave on dead bodies optionFixed a bug that gave the option to Leave on dead bodies when not appropriate or led to inconsistent behavior.→Fixed
- Dying NPC item drop soundsFixed dying NPCs producing sounds for too many dropped items.
- Zone creation crashFixed a null reference exception when creating a zone.
- Kiosk input responsivenessFixed a bug causing the keyboard to be unresponsive after using a supply kiosk.
- Doorway AI pathing and navigation fixesFixed AI pathing to reduce walking into doors and improved navigation around doorways.
- Zone/item teleport interactionsFixed AI getting stuck or walking in place when using items that teleport them (e.g., beds, nav).
- Null exceptions and soft crashesAddressed several cases that would result in null exceptions or soft crashes; recoverable in many cases.
◆Other changes3
- NPC/AI behavior and pathing
- Fixed AI getting stuck walking into doors and improved general AI behavior by re-enabling several missing behaviors.
- Investigations reduced AI pile-up in doorways; improvements implemented to prevent clustering and improve movement.
- Sitting durationAdjusted NPC sitting duration from an effectively infinite 100 hours to 15 minutes to prevent NPCs from sitting forever.100 hours→15 minutes
subjects affected (13)
tap to see balance history
- NPC/AI behavior and pathing2
- EVA tools and batteries drain issue1
- Crash/lock-up and crash log issues2
- Crew AI behaviors: sleeping, defecating, smoking, sitting2
- Sitting duration1
- AI from sleeping to home questions and insults1
- Leave on dead bodies option1
- Dying NPC item drop sounds1
- Zone creation crash1
- Kiosk input responsiveness1
- Doorway AI pathing and navigation fixes1
- Zone/item teleport interactions1
- Null exceptions and soft crashes1
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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