NPC hypoxia and tickers
GameplayNPCs · Hypoxia · Tickers · AI
1 patcheslast touched 23mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
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Patch history
- ≈🐛Bug fixHypoxia handlingNPC breathing / hypoxia—→Prevent mass NPC deaths from hypoxia shortly after arrival
Adjusted catch-up ticker so critical tickers still process in time, reducing NPC deaths due to hypoxia after station arrival.
Fixes a timer/catch-up process that delayed breathing, causing sudden deaths.
- ≈🔁ReworkCatch-up tickercatch-up processing—→Changed to process next tickers instead of exiting loop
Reworked catch-up logic to avoid interrupting important immediate tickers and to reduce overhead from away-state processing.
Ensures important tickers are not dropped; privacy ticker adjusted to not tick while away.