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NPC hypoxia and tickers

GameplayNPCs · Hypoxia · Tickers · AI
1 patcheslast touched 23mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Sep 10, 2024Sep 10, 2024Sep 10, 2024 — Ostranauts Hotfix Patch (0.14.0.9) Is Live! +0 / -0 (cum 0)
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Patch history

    • 🐛Bug fixHypoxia handlingNPC breathing / hypoxiaPrevent mass NPC deaths from hypoxia shortly after arrival

      Adjusted catch-up ticker so critical tickers still process in time, reducing NPC deaths due to hypoxia after station arrival.

      Fixes a timer/catch-up process that delayed breathing, causing sudden deaths.

    • 🔁ReworkCatch-up tickercatch-up processingChanged to process next tickers instead of exiting loop

      Reworked catch-up logic to avoid interrupting important immediate tickers and to reduce overhead from away-state processing.

      Ensures important tickers are not dropped; privacy ticker adjusted to not tick while away.