NPC spawning overpopulation and spawns on NPC ships
GeneralNPC · Spawning · Pirates · OKLG
1 patcheslast touched 37mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈🎯BehaviorNPC spawn logic—→Added validation to prevent runaway NPC scavenger ship population
Prevented the code from increasing planned spawns faster than they could spawn, stopping runaway NPC ship counts around OKLG.
- ≈🎯Behaviorspawn pruning—→Stops spawning when >16 around OKLG
Imposes a hard cap trigger to stop spawning extra NPC scavenger ships when there are more than 16 in the area.
- ≈🎯BehaviorNPC pirates/spawned bodies on NPC ships—→Stopped spawning pirates and dead bodies after NPC ships dock
Fixed a bug causing NPC scavenger ships to spawn pirates and dead bodies onto OKLG and stations, reducing clutter and ganks.