Hotfix patch 0.12.1.6 for Ostranauts fixes multiple save/load issues, NPC spawning/overpopulation, and reduces log spam with adjustments to ship broker pricing and UI.
Images © Ostranauts via Steam
✚Bug fixes3
- Save/load fixes
- Fixed a bug where saves would fail loading if the character had a single-word name, addressing a crash during load.→Fixed for single-word character name pre-0.12.1.5
- Previously, the loader could skip relationship info saved before the fix; now it loads relationship data correctly for affected saves.→Fixed
- Save load crash related to temporary unzip folderPrevents the temporary unzip folder from appearing as a loadable save, avoiding crashes when players click it.→Hidden
◆Other changes8
- Save/load fixesHides the temporary unzip folder that could be loaded as a save, preventing crashes when selecting bogus temporary saves.→Hidden
- Old save formats supportStopped loading very old save formats from before 2023 to reduce issues; compatibility for newer saves remains.→Dropped pre-2023 formats
- NPC spawning overpopulation and spawns on NPC ships
- Prevented the code from increasing planned spawns faster than they could spawn, stopping runaway NPC ship counts around OKLG.→Added validation to prevent runaway NPC scavenger ship population
- Imposes a hard cap trigger to stop spawning extra NPC scavenger ships when there are more than 16 in the area.→Stops spawning when >16 around OKLG
- Fixed a bug causing NPC scavenger ships to spawn pirates and dead bodies onto OKLG and stations, reducing clutter and ganks.→Stopped spawning pirates and dead bodies after NPC ships dock
- NPC ship spawn cleanup and performanceTrimmed unnecessary log spam related to images during loading to improve performance and readability.→Reduced image log spam during load
- Ship broker pricing consistencyRemoved variation in markups/discounts between restocks; pricing will be consistent.→Always the same percentage across restocks
- General patch summaryThis hotfix consolidates several fixes from the Rate My Ship update, focusing on saves, NPC spawning balance, and reducing UI/log spam to improve stability.→Hotfix addressing save, NPC spawning, and UI issues from the Rate My Ship update
subjects affected (7)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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