P
Pathfinding
WeaponPathfinding · AI · Performance · Optimization
1 patcheslast touched 37mo ago▲ +1
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Patch history
- ▲✨Newpathfinding efficiency—→Improved
Added a performance optimization to pathfinding that reuses existing solutions to improve performance in high-traffic areas and in large spaces.
- ▲🔁Reworkpathfinding—→Adjusted AI to be more aware of environmental objects
AI now has better knowledge about how to use environmental objects, enabling smarter interactions.
- ▼🐛Bug fixpath selection—→Helmet rule fixed during airlock pathing
Fixed a bug where AI would equip a helmet whenever the pathfinder considered passing through an airlock without air on the other side.