PatchDiff
gamesnewsabout
Ostranauts
Ostranauts
IndieRPGSimulation
Blue Bottle Games · Kitfox Games·$19.99
Jul 21, 2023 · 37mo ago

Ostranauts Hotfix Patch (0.12.1.1) Is Live!

AI summary1w

Hotfix patch 0.12.1.1 for Ostranauts improves pathfinding, AI behavior, saving, and timer handling with several bug fixes and a few quality-of-life tweaks.

Images © Ostranauts via Steam

Buffs12

  • Pathfinding
    • Added a performance optimization to pathfinding that reuses existing solutions to improve performance in high-traffic areas and in large spaces.Improved
    • AI now has better knowledge about how to use environmental objects, enabling smarter interactions.Adjusted AI to be more aware of environmental objects
  • AutoSave
    • Autosave interval timer now resets on manual saves to prevent overlapping autosaves and improve save reliability.Resets when manual save occurs
    • Slight RAM usage improvement after saving to reduce memory pressure during saves.Slightly improved RAM usage after saving
  • AI Behavior
    • AI:AI's list of possible actions updated to include newer items for more versatile behavior.Updated to include newer items
    • AI:AI now better understands environmental objects and how to interact with them.Improved knowledge of how to use environmental objects
  • Timers
    • Fixed a bug where special event timers (e.g., micrometeoroids) continued updating while the game was paused.Fixed timers updating while paused
    • Corrected issues where UIs would stop updating when the game paused due to time scaling.Fixed UIs not updating during pause due to scaled time
  • SavingManual saves reset the autosave timer to avoid immediate repeated autosaves after a user-initiated save.Autosave timer resets on manual save
  • Wounds visibility bugFixed a bug where wounds could be invisible on the paper doll after loading a game.Visible on inventory paper doll after loading
  • NPCsFixed issues causing missing or too many NPCs of certain types.Fix for missing/extra NPC types
  • OKLG kiosksOKLG licensed kiosk now defaults to Trade (not License Info) for consistency with other kiosks.Kiosk action list fixed to Trade instead of License Info

Nerfs1

  • PathfindingFixed a bug where AI would equip a helmet whenever the pathfinder considered passing through an airlock without air on the other side.Helmet rule fixed during airlock pathing

Bug fixes1

  • Destroyed object appearanceFixed a null exception that could occur when updating the appearance of a destroyed object.Null exception fixed when updating appearance of destroyed object

subjects affected (9)

tap to see balance history

How did this patch land?
🔗
official notes
Ostranauts · Jul 21, 2023
Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 101

  1. Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo

    Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.

  2. Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo

    Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.

    +1
  3. Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo

    Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.

    +3
  4. Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo

    Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.

  5. Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo

    Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.

    +1
  6. Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo

    Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.

  7. Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo

    Hotfix addressing a null reference during ship piloting tutorial transit undock step.

  8. Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo

    Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.

    +4

Recently Updated

6

Similar Games

6