Save System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨Newsave file structuresingle large json→multi-file json in folder per captain
Save files are now stored as multiple smaller json files within a folder named after the captain instead of one giant json file.
- ≈🎯Behaviorload support—→Both old and new save formats loaded
Game will load both the old and new save formats during transition so players can continue using existing saves.
- ≈🛠QoLsave failures—→Reduced frequency of save failures
Multi-file saves are intended to decrease cases where saving would fail on very large save files.
- ≈🎯Behaviorbackup saves—→Backups deleted when new save is created
When a new save is created, existing backup saves will be deleted due to the new save structure.
- ≈🐛Bug fixsave corruption—→Fixed
Fixed multiple save-related issues: AI memory divide-by-zero could corrupt saves; inventory item save info rotation could corrupt saves; rotation problems in save data could cause load failures.
- ≈🛠QoLsave integrity—→Improved
Overall improvements to save integrity to reduce corruption and ensure loads are reliable after recent changes.
- ≈✨NewSave processexit without saving—→Added
Added option to escape menu to exit game without saving. The patch improves quitting flow without forcing a save.
- ≈✨Newbackup save behavior—→Last known good save retained
Save system now leaves the last known good save in place if creating a new save fails, reducing risk of empty slots after corruption.
- ≈✨Newsave slot loading—→Improved tolerance for loading saves from different slots
Game should be more tolerant of loading save files placed in a different slot than they came from, reducing crash reports related to mis-slotted saves.