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Save System

GeneralSave System · Persistence · Multi-file Saves · Backup · Save · Load/Save · Exit Without Saving · Data Integrity
3 patcheslast touched 56mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 5, 2020Dec 13, 2021Nov 5, 2020 — Ostranauts Patch 0.6.3.6 Is Available +0 / -0 (cum 0)Mar 31, 2021 — Ostranauts Patch 0.6.5.3 Is Live! +0 / -0 (cum 0)Dec 13, 2021 — Ostranauts Patch 0.7.0.4 Is Live! +0 / -0 (cum 0)
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Patch history

    • Newsave file structuresingle large jsonmulti-file json in folder per captain

      Save files are now stored as multiple smaller json files within a folder named after the captain instead of one giant json file.

    • 🎯Behaviorload supportBoth old and new save formats loaded

      Game will load both the old and new save formats during transition so players can continue using existing saves.

    • 🛠QoLsave failuresReduced frequency of save failures

      Multi-file saves are intended to decrease cases where saving would fail on very large save files.

    • 🎯Behaviorbackup savesBackups deleted when new save is created

      When a new save is created, existing backup saves will be deleted due to the new save structure.

    • 🐛Bug fixsave corruptionFixed

      Fixed multiple save-related issues: AI memory divide-by-zero could corrupt saves; inventory item save info rotation could corrupt saves; rotation problems in save data could cause load failures.

    • 🛠QoLsave integrityImproved

      Overall improvements to save integrity to reduce corruption and ensure loads are reliable after recent changes.

    • NewSave processexit without savingAdded

      Added option to escape menu to exit game without saving. The patch improves quitting flow without forcing a save.

    • Newbackup save behaviorLast known good save retained

      Save system now leaves the last known good save in place if creating a new save fails, reducing risk of empty slots after corruption.

    • Newsave slot loadingImproved tolerance for loading saves from different slots

      Game should be more tolerant of loading save files placed in a different slot than they came from, reducing crash reports related to mis-slotted saves.