Patch 0.6.3.6 focuses on stabilizing the save system, improving status visuals, and fixing several crash and UI issues, with added option to exit without saving and a more robust save/backup process.
✚Bug fixes6
- Bugs/Fixes
- Load/Slot:Fixed a bug that caused the game to crash if attempting to load a save file from the wrong slot.→Fixed
- AI ships:Fixed a bug that caused game to crash if AI ships loaded from a save could not be found.→Fixed
- Sensors UI:Fixed a bug that stranded the player inside the control panel if they opened another UI or context menu while connecting sensors.→Fixed
- New game start:Fixed a bug that prevented the big red error message from appearing when starting a new game after errors (Label 99 related issues).→Fixed
- Pause button:Fixed a bug that caused the pause button to show the wrong pause status when connecting sensors to appliances.→Fixed
- Save slot UI:Fixed a bug that caused the save slot UI to show information for deleted saves.→Fixed
◆Other changes6
- Save System
- Save process:Added option to escape menu to exit game without saving. The patch improves quitting flow without forcing a save.→Added
- Save system now leaves the last known good save in place if creating a new save fails, reducing risk of empty slots after corruption.→Last known good save retained
- Game should be more tolerant of loading save files placed in a different slot than they came from, reducing crash reports related to mis-slotted saves.→Improved tolerance for loading saves from different slots
- Player Status BarsPlayer status bars and their labels have been overhauled to be clearer about whether you are okay or in trouble.→Overhauled
- Main Attraction / Save System Enhancements
- The save process now waits until finished before renaming your previous save to a backup version, reducing risk of empty slots after a corrupt save.→Save process completes before renaming previous save
- The patch improves tolerance for loading saves from different slots and reduces crashes when data is missing.→Improved resilience
subjects affected (4)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
Recently Updated
6

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