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Ship explosions and physics edge case
MapPhysics · Stability · Explosions
1 patcheslast touched 3mo ago≈ 0
Power trajectory
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Patch history
- ≈🐛Bug fixexplosion conditions—→Fixed
Stranded ships no longer explode due to rare math edge case between vectors and arccosine under exact 16x speed scenarios.
Resolved a precision error causing ships to explode under specific 16x speed conditions when oriented near 180 degrees from celestial objects.