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Ostranauts
Ostranauts
IndieRPGSimulation
Blue Bottle Games · Kitfox Games·$19.99
May 8, 2026 · 3mo ago

Overheating Reactors, Ship Instadeath, and Other Fixes

AI summary2w

Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.

Images © Ostranauts via Steam

Buffs3

  • Targeting and weapon accuracy
    • Combat pilot weapons:Weapon targeting now better predicts future positions, increasing hit accuracy against high-VCRS targets.Improved
    • Targeted weapons:Destroyed ships cease returning fire, preventing phantom hits after destruction.Honors destroyed status
  • Targeting arc and VCRS interactionWeapon targeting arc:Projectiles now respect arc and VCRS interactions more accurately, improving hit rate across weapon arcs.Corrected

Bug fixes4

  • Ship explosions and physics edge caseStranded ships no longer explode due to rare math edge case between vectors and arccosine under exact 16x speed scenarios.Fixed
  • AI pilots around CeresAI pilots around Ceres no longer loop trying to reach speeds they cannot sustain, improving navigation decisions.Fixed
  • Weapons MFD UIUI cleanup to prevent accidental opening of the COMMS menu from the Weapons MFD.Fixed
  • Power system and fast-forward fixesLaser-induced heating stabilized; lasers reliably turn on/off with reactor after restarts.Fixed

Other changes4

  • Reactor and heat systems
    • Reactor heat generation and heating behavior corrected to prevent runaway heat from laser arrays and to align heater behavior with other reactor components.Fixed
    • Laser arrays now reliably power on and off in sync with reactor cycling.Fixed
  • Power system and fast-forward fixesPower system now behaves consistently during fast-forward, with reactor modules drawing power properly.Aligned
  • General fixesMiscellaneous bugfixes improving AI behavior, weapon cooldowns, and ensuring destroyed targets stop returning fire.

subjects affected (8)

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How did this patch land?
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official notes
Ostranauts · May 8, 2026
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Patch history

see all 101

  1. Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo

    Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.

  2. Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo

    Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.

    +1
  3. Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo

    Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.

  4. Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo

    Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.

    +1
  5. Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo

    Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.

  6. Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo

    Hotfix addressing a null reference during ship piloting tutorial transit undock step.

  7. Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo

    Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.

    +4
  8. Tutorial save/load/null fixesOct 4, 2025 · 10mo

    Hotfix patch addressing null reference errors during tutorial save/load and game transitions.

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