Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
Images © Ostranauts via Steam
▲Buffs3
- Targeting and weapon accuracy
- Combat pilot weapons:Weapon targeting now better predicts future positions, increasing hit accuracy against high-VCRS targets.→Improved
- Targeted weapons:Destroyed ships cease returning fire, preventing phantom hits after destruction.→Honors destroyed status
- Targeting arc and VCRS interactionWeapon targeting arc:Projectiles now respect arc and VCRS interactions more accurately, improving hit rate across weapon arcs.→Corrected
✚Bug fixes4
- Ship explosions and physics edge caseStranded ships no longer explode due to rare math edge case between vectors and arccosine under exact 16x speed scenarios.→Fixed
- AI pilots around CeresAI pilots around Ceres no longer loop trying to reach speeds they cannot sustain, improving navigation decisions.→Fixed
- Weapons MFD UIUI cleanup to prevent accidental opening of the COMMS menu from the Weapons MFD.→Fixed
- Power system and fast-forward fixesLaser-induced heating stabilized; lasers reliably turn on/off with reactor after restarts.→Fixed
◆Other changes4
- Reactor and heat systems
- Reactor heat generation and heating behavior corrected to prevent runaway heat from laser arrays and to align heater behavior with other reactor components.→Fixed
- Laser arrays now reliably power on and off in sync with reactor cycling.→Fixed
- Power system and fast-forward fixesPower system now behaves consistently during fast-forward, with reactor modules drawing power properly.→Aligned
- General fixesMiscellaneous bugfixes improving AI behavior, weapon cooldowns, and ensuring destroyed targets stop returning fire.
subjects affected (8)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→ - →Tutorial save/load/null fixesOct 4, 2025 · 10mo
Hotfix patch addressing null reference errors during tutorial save/load and game transitions.
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