Social system
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLstatusTextDirection
Changed social status text to show recent trend direction.
- ≈🛠QoLlogMessagesDirection
Changed log messages to show recent trend direction, where applicable.
- ≈🔁ReworkrevealedNPCsOnly
Changed socializing UI to only show NPC statuses and traits that we revealed through interactions with them.
- ≈✨NewdebugToggle
Added a Debug button to social UI to toggle showing all NPC traits vs. revealed ones.
- ≈🛠QoLactionPreviewInfo
Changed social action previews to show more info.
- ≈🛠QoLactionButtonsText
Changed social UI action buttons to have optional text describing traits that led to that option.
- ≈✨Newscrollbar
Added scrollbar to social actions.
- ≈✨NewinventoryDropSwap
Added code to swap inventory items on cursor if dropping an item on top of something that cannot stack.
- ≈✨NewshiftClickTransfer
Added code to quick transfer inventory items with shift click.
- ≈✨NewdragDropInventory
Added code to require fewer clicks to drag inventory items into new spaces.
- ≈✨NewcontainerGridOpenOnEquip
Added code to automatically open a container's grid in inventory when first equipped.
- ≈🐛Bug fixhitching
Fixed a bug that caused significant hitching/lagging when doing certain job types like repairs on a large ship.
- ≈🐛Bug fixbodyHeating
Fixed humans' body heating effects being ignored after a while.
- ≈✨NewdebugTeleport
Fixed debug teleport so it works on other selected crew.
- ≈🐛Bug fixsaveFileStackLimits
Fixed bug that would leave items stranded at root if save file had different stack limits than current build.
- ≈🐛Bug fixcontainerDataErrors
Fixed bug that could cause game to hang or crash when loading a ship with errors in contained item data.
- ≈🔁ReworkpryingBashingFatigue
Changed fatigue cost of prying and bashing to be higher.
- ≈✨NewdrinksPricing
Changed pricing on drinks to be more differentiated in supply kiosk.
- ≈🔁ReworktrashStacking
Changed trash stacking limit to 3 so it spreads out more.
- ≈🐛Bug fixGiveUpResponse
Fixed bug in Give Up response that required opposite personality types from what they should be.
- ≈🔁ReworkBackAwaySlowly
Changed Back Away Slowly to have greater intimacy penalty, and smaller privacy reward.
- ≈✨NewBreakoutBanters
Added banter about Breakout match as possible reply to banter about Breakout match.
- ≈🐛Bug fixportraitDarkSkin
Fixed bug that caused dark rectangle under chin in dark skin portraits.
- ≈✂️RemovedinstalledSwitchesBattery
Removed unused price info on installed switches and battery.
- ≈✨NewtrencherFoodContext
Changed trenchers food to have eat as first context option.