Ostranauts v0.6.4.0 focuses on social system overhaul and inventory UI improvements, plus numerous bug fixes and QoL tweaks across gameplay systems.
✚Bug fixes10
- Social system
- Fixed a bug that caused significant hitching/lagging when doing certain job types like repairs on a large ship.
- Fixed humans' body heating effects being ignored after a while.
- Fixed bug that would leave items stranded at root if save file had different stack limits than current build.
- Fixed bug that could cause game to hang or crash when loading a ship with errors in contained item data.
- Fixed bug in Give Up response that required opposite personality types from what they should be.
- Fixed bug that caused dark rectangle under chin in dark skin portraits.
- Bug fixes and quality of life
- Fixed a bug that caused significant hitching/lagging when doing certain job types like repairs on a large ship.
- Fixed humans' body heating effects to no longer be ignored after a while.
- Fixed bug that could cause game to hang or crash when loading a ship with errors in contained item data.
- One caveat: it probably won't fix stuck sweating/shivering on old saves.
◆Other changes22
- Social system
- Changed social status text to show recent trend direction.
- Changed log messages to show recent trend direction, where applicable.
- Changed socializing UI to only show NPC statuses and traits that we revealed through interactions with them.
- Added a Debug button to social UI to toggle showing all NPC traits vs. revealed ones.
- Changed social action previews to show more info.
- Changed social UI action buttons to have optional text describing traits that led to that option.
- Added scrollbar to social actions.
- Added code to swap inventory items on cursor if dropping an item on top of something that cannot stack.
- Added code to quick transfer inventory items with shift click.
- Added code to require fewer clicks to drag inventory items into new spaces.
- Added code to automatically open a container's grid in inventory when first equipped.
- Fixed debug teleport so it works on other selected crew.
- Changed fatigue cost of prying and bashing to be higher.
- Changed pricing on drinks to be more differentiated in supply kiosk.
- Changed trash stacking limit to 3 so it spreads out more.
- Changed Back Away Slowly to have greater intimacy penalty, and smaller privacy reward.
- Added banter about Breakout match as possible reply to banter about Breakout match.
- Removed unused price info on installed switches and battery.
- Changed trenchers food to have eat as first context option.
- Bug fixes and quality of lifeChanged trenchers food to have eat as first context option.
- Inventory UI and UX
- Added code to automatically open a container's grid in inventory when first equipped.
- Click-and-drag to start dragging, with releasing the mouse dropping or equipping the item.
subjects affected (3)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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