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GeneralGlobal · System · UI · Progression · XP
5 patcheslast touched 23mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Aug 24, 2023Jun 20, 2024Aug 24, 2023 — Overwatch 2 Retail Patch Notes – August 24, 2023 +1 / -0 (cum +1)Sep 7, 2023 — Overwatch 2 Retail Patch Notes – September 7, 2023 +0 / -0 (cum +1)Oct 19, 2023 — Overwatch 2 Retail Patch Notes - October 19, 2023 +0 / -0 (cum +1)May 14, 2024 — Overwatch 2 Retail Patch Notes – May 14, 2024 +1 / -0 (cum +2)Jun 20, 2024 — Overwatch 2 Retail Patch Notes – June 20, 2024 +1 / -0 (cum +3)
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Patch history

    • 📊Numericknockdown time21.7 s

      Reduced the stun duration when two charging abilities collide, allowing players to return to the fight faster.

      Applies to charging ability collisions

    • 🔁Reworkarmor damage reduction5 per projectile

      Armor health reverted to a flat damage reduction of 5 per projectile (max 50%), better resisting rapid-fire and shotgun weapons.

      revert

    • 📊Numericout-of-combat health regeneration2010 + 5% max HP HP/s

      Health regeneration now scales with maximum health, significantly benefiting Tank heroes.

      scaling

    • 🐛Bug fixPractice Rangebot spawning

      Fixed a bug allowing players to spawn extra training bots in the Practice Range.

    • 🐛Bug fixRandom From Favoritesstability

      Resolved a crash issue associated with the Random From Favorites feature.

    • 🛠QoLDaily Challengestimer display

      Fixed the Daily Challenge timer to show a consistent time remaining.

    • 🎯BehaviorPing Systemtarget priorityHighLow

      Owned entities (e.g., Turrets, Pylons) now have a lower priority as ping targets than enemy heroes.

      Owned entities now have lower ping priority than enemy heroes.

    • 📊NumericWins sub-badge requirement21

      Reduced the number of wins required to level up sub-badges across all heroes and roles.

      numeric