General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericknockdown time2→1.7 s
Reduced the stun duration when two charging abilities collide, allowing players to return to the fight faster.
Applies to charging ability collisions
- ≈🔁Reworkarmor damage reduction—→5 per projectile
Armor health reverted to a flat damage reduction of 5 per projectile (max 50%), better resisting rapid-fire and shotgun weapons.
revert
- ▲📊Numericout-of-combat health regeneration20→10 + 5% max HP HP/s
Health regeneration now scales with maximum health, significantly benefiting Tank heroes.
scaling
- ≈🐛Bug fixPractice Rangebot spawning
Fixed a bug allowing players to spawn extra training bots in the Practice Range.
- ≈🐛Bug fixRandom From Favoritesstability
Resolved a crash issue associated with the Random From Favorites feature.
- ≈🛠QoLDaily Challengestimer display
Fixed the Daily Challenge timer to show a consistent time remaining.
- ≈🎯BehaviorPing Systemtarget priorityHigh→Low
Owned entities (e.g., Turrets, Pylons) now have a lower priority as ping targets than enemy heroes.
Owned entities now have lower ping priority than enemy heroes.
- ▲📊NumericWins sub-badge requirement2→1
Reduced the number of wins required to level up sub-badges across all heroes and roles.
numeric