Season 11 introduces the new Runasapi map, significant hero balance adjustments focusing on D.Va, Cassidy, and Sojourn, and a rework of Cassidy's Flashbang.
▲Buffs20
- GeneralReduced the stun duration when two charging abilities collide, allowing players to return to the fight faster.2→1.7 s
- D.Va
- Boosters:Increased impact damage of Boosters to improve effectiveness against smaller targets.15→25
- Fusion Cannons:Reduced weapon spread to make Fusion Cannons more accurate against smaller targets.3.75→3.375 degrees
- Junker Queen
- Rampage:Reduced the startup time for Rampage, making the attack faster.0.75→0.5 s
- Jagged Blade:Tanks are now pulled further by Jagged Blade, correcting an over-applied knockback resistance.3→5-6 m
- OrisaJavelin Spin:Reduced the cooldown of Javelin Spin to partially restore survivability.9→8 s
- Cassidy
- Flashbang:Increased the slow effect of the Hinder status.30%→50% %
- Deadeye:Movement speed penalty now decreases over the duration of the ultimate.70%→35% %
- MeiEndothermic Blaster:Increased the damage of the secondary fire icicle.75→85
- Reaper
- Hellfire Shotguns:Reduced weapon spread to improve effectiveness against smaller targets.6.5→6 degrees
- Shadow Step:Reduced the cast time of Shadow Step, giving enemies less time to react.1.5→1.2 s
- Sojourn
- Railgun:Secondary fire projectile no longer requires Overclock to pierce enemy players.Requires Overclock→Added
- Railgun:Increased the fire rate of the primary fire.14→16 shots/s
- Overclock:Increased the rate at which energy charges for Overclock.100→120 per second
- Symmetra
- Increased base health to improve survivability at close range.100→125 HP
- Photon Projector:Increased the rate at which the primary fire beam damage ramps up.→+25% %
- Illari
- Healing Pylon:Increased the healing output of the Healing Pylon.30→40
- Healing Pylon:Increased the maximum health of the Healing Pylon.100→125 HP
- Outburst:Increased the damage of Outburst.10→25
- ReinhardtCharge:Charge now correctly damages Ice Wall and Tree of Life.→Damages Ice Wall/Tree of Life
▼Nerfs10
- Roadhog
- Reduced base health to balance high survivability from tank role passives.650→600 HP
- Take a Breather:Reduced damage reduction during Take a Breather.50→40 %
- Cassidy
- Deadeye:Damage reduction now fades away over the duration of the ultimate.40%→0% %
- Combat Roll:Reduced damage reduction during Combat Roll.75→50 %
- Peacekeeper:Reduced damage of the secondary fire 'Fan the Hammer'.50→45
- MeiEndothermic Blaster:Reduced the size of the secondary fire icicle, making it harder to hit.0.15→0.12 m
- SojournRailgun:Reduced the burst damage potential of the secondary fire shot.30-130→1-100
- IllariHealing Pylon:Pylon healing is now only half as effective when targeting Illari herself.100%→50% %
- Kiriko
- Protection Suzu:Protection Suzu no longer cleanses hard knockdown stuns (e.g., Earthshatter).All stuns→No hard knockdowns
- Swift Step:Increased the cooldown of Swift Step.7→8 s
✚Bug fixes3
- Junker QueenCommanding Shout:Fixed a bug where Commanding Shout audio would replay when using a Teleporter.
- Venture
- Burrow:Fixed an interaction that allowed Venture to stay burrowed indefinitely.Indefinite→Fixed
- Tectonic Shock:Fixed a bug where Tectonic Shock could incorrectly charge the Ultimate Meter.Bugged→Fixed
◆Other changes8
- Cassidy
- Flashbang:Magnetic Grenade is replaced by Flashbang, which now Hinders enemies for 1.2s instead of Stunning.Stun→Hinder
- Flashbang:Flashbang now deals 45 explosive damage.→45
- Flashbang:Flashbang has a 12 second cooldown.→12 s
- Colosseo
- Removed glass and added stairs at the first checkpoint for better pathing.→Added stairs
- Extended map with a lowered section and mega health pack behind the second checkpoint.→Added lowered section
- Added a route through a building connecting spawn/final point to the second checkpoint.→Added building route
- Push Game Mode
- Reduced match time in Quick Play to 8 minutes.10→8 m
- Increased push robot speed by 10% when pushing the barricade.100%→110% %
subjects affected (16)
tap to see balance history
Related Deals
Gear, keys & collectibles for Overwatch®
Brand New
Very Good
Like New
Brand New
Good
Very Good
Like New
AcceptableAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- Overwatch 2 Retail Patch Notes – May 20, 2025May 21, 2025 · 13mo+20−8→
- Overwatch 2 Retail Patch Notes – May 21, 2024May 21, 2024 · 25mo+2→
- Overwatch 2 Retail Patch Notes – May 14, 2024May 14, 2024 · 26mo+19→
- Overwatch 2 Retail Patch Notes - May 2, 2024May 2, 2024 · 26mo+1−6→
- Overwatch 2 Retail Patch Notes – April 16, 2024Apr 16, 2024 · 27mo+18−9→
- Overwatch 2 Retail Patch Notes – February 21, 2024Feb 22, 2024 · 28mo+10−10→
- Overwatch 2 Retail Patch Notes – February 13, 2024Feb 13, 2024 · 29mo+14−3→
- Overwatch 2 Retail Patch Notes - October 19, 2023Oct 19, 2023 · 33mo+2→
Recently Updated
6

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

Patch Notes v1.2.2
Patch v1.2.2 introduces accessibility settings, new high-difficulty trials, and fixes to gumball stacking and quirk permanence.

update2.5.0
Update 2.5.0 focuses on map reworks, painting tool improvements, and bug fixes for the Gyakusan Chicken Race mode.
Similar Games
6






