Season 11 introduces the new Runasapi map, significant hero balance adjustments focusing on D.Va, Cassidy, and Sojourn, and a rework of Cassidy's Flashbang.
▲Buffs20
- GeneralReduced the stun duration when two charging abilities collide, allowing players to return to the fight faster.2→1.7 s
- D.Va
- Boosters:Increased impact damage of Boosters to improve effectiveness against smaller targets.15→25
- Fusion Cannons:Reduced weapon spread to make Fusion Cannons more accurate against smaller targets.3.75→3.375 degrees
- Junker Queen
- Rampage:Reduced the startup time for Rampage, making the attack faster.0.75→0.5 s
- Jagged Blade:Tanks are now pulled further by Jagged Blade, correcting an over-applied knockback resistance.3→5-6 m
- OrisaJavelin Spin:Reduced the cooldown of Javelin Spin to partially restore survivability.9→8 s
- Cassidy
- Flashbang:Increased the slow effect of the Hinder status.30%→50% %
- Deadeye:Movement speed penalty now decreases over the duration of the ultimate.70%→35% %
- MeiEndothermic Blaster:Increased the damage of the secondary fire icicle.75→85
- Reaper
- Hellfire Shotguns:Reduced weapon spread to improve effectiveness against smaller targets.6.5→6 degrees
- Shadow Step:Reduced the cast time of Shadow Step, giving enemies less time to react.1.5→1.2 s
- Sojourn
- Railgun:Secondary fire projectile no longer requires Overclock to pierce enemy players.Requires Overclock→Added
- Railgun:Increased the fire rate of the primary fire.14→16 shots/s
- Overclock:Increased the rate at which energy charges for Overclock.100→120 per second
- Symmetra
- Increased base health to improve survivability at close range.100→125 HP
- Photon Projector:Increased the rate at which the primary fire beam damage ramps up.→+25% %
- Illari
- Healing Pylon:Increased the healing output of the Healing Pylon.30→40
- Healing Pylon:Increased the maximum health of the Healing Pylon.100→125 HP
- Outburst:Increased the damage of Outburst.10→25
- ReinhardtCharge:Charge now correctly damages Ice Wall and Tree of Life.→Damages Ice Wall/Tree of Life
▼Nerfs10
- Roadhog
- Reduced base health to balance high survivability from tank role passives.650→600 HP
- Take a Breather:Reduced damage reduction during Take a Breather.50→40 %
- Cassidy
- Deadeye:Damage reduction now fades away over the duration of the ultimate.40%→0% %
- Combat Roll:Reduced damage reduction during Combat Roll.75→50 %
- Peacekeeper:Reduced damage of the secondary fire 'Fan the Hammer'.50→45
- MeiEndothermic Blaster:Reduced the size of the secondary fire icicle, making it harder to hit.0.15→0.12 m
- SojournRailgun:Reduced the burst damage potential of the secondary fire shot.30-130→1-100
- IllariHealing Pylon:Pylon healing is now only half as effective when targeting Illari herself.100%→50% %
- Kiriko
- Protection Suzu:Protection Suzu no longer cleanses hard knockdown stuns (e.g., Earthshatter).All stuns→No hard knockdowns
- Swift Step:Increased the cooldown of Swift Step.7→8 s
✚Bug fixes3
- Junker QueenCommanding Shout:Fixed a bug where Commanding Shout audio would replay when using a Teleporter.
- Venture
- Burrow:Fixed an interaction that allowed Venture to stay burrowed indefinitely.Indefinite→Fixed
- Tectonic Shock:Fixed a bug where Tectonic Shock could incorrectly charge the Ultimate Meter.Bugged→Fixed
◆Other changes8
- Cassidy
- Flashbang:Magnetic Grenade is replaced by Flashbang, which now Hinders enemies for 1.2s instead of Stunning.Stun→Hinder
- Flashbang:Flashbang now deals 45 explosive damage.→45
- Flashbang:Flashbang has a 12 second cooldown.→12 s
- Colosseo
- Removed glass and added stairs at the first checkpoint for better pathing.→Added stairs
- Extended map with a lowered section and mega health pack behind the second checkpoint.→Added lowered section
- Added a route through a building connecting spawn/final point to the second checkpoint.→Added building route
- Push Game Mode
- Reduced match time in Quick Play to 8 minutes.10→8 m
- Increased push robot speed by 10% when pushing the barricade.100%→110% %
subjects affected (16)
tap to see balance history
Patch history
- Overwatch 2 Retail Patch Notes – May 20, 2025May 21, 2025 · 15mo
Season 16 update featuring the Street Fighter 6 collab, the introduction of Freja to the Stadium, and significant balance adjustments to several heroes and Stadium-specific items.
+20−8→ - Overwatch 2 Retail Patch Notes – May 21, 2024May 21, 2024 · 27mo
Venture receives cooldown flexibility for Drill Dash and a quality-of-life update to Burrow, while Zarya's self-knockback is adjusted.
+2→ - Overwatch 2 Retail Patch Notes – May 14, 2024May 14, 2024 · 28mo
This patch introduces significant changes to armor and health regeneration, buffs several Tank heroes, and implements new Competitive Play modifiers to improve rank visibility and matchmaking fairness.
+19→ - Overwatch 2 Retail Patch Notes - May 2, 2024May 2, 2024 · 28mo
Significant nerfs to Orisa and Venture, alongside a slight increase to the Damage role's passive healing reduction.
+1−6→ - Overwatch 2 Retail Patch Notes – April 16, 2024Apr 16, 2024 · 28mo
Introduces the new hero Venture, the 'Clash' limited-time mode, and the Hanaoka map, alongside significant updates to Competitive grouping and rank progression.
+18−9→ - Overwatch 2 Retail Patch Notes – February 21, 2024Feb 22, 2024 · 30mo
A balance update focusing on projectile size adjustments for several heroes, alongside targeted buffs for Roadhog, Zarya, Junkrat, and Illari, and a significant health nerf to Zenyatta.
+10−10→ - Overwatch 2 Retail Patch Notes – February 13, 2024Feb 13, 2024 · 31mo
Season 9 introduces a massive global health increase, a new regenerative health passive for all heroes, a reworked Competitive rank system with the 'Champion' tier, and a significant movement overhaul for Pharah.
+14−3→ - Overwatch 2 Retail Patch Notes - October 19, 2023Oct 19, 2023 · 34mo
A minor update focusing on general stability, map boundary fixes, and hero-specific bug fixes for Brigitte, Sombra, and Hanzo.
+2→
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