General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericprojectile size—→+0.05 to +0.15m m
Most damage-dealing projectiles have had their base size increased to make hitting targets easier.
Global increase to projectile sizes based on fire rate and speed to improve hit consistency.
- ▲📊Numericcombined HP—→+15-25%
All heroes received a health increase of 15-25% to increase time-to-kill.
Global health increase across all heroes.
- ▼📊Numericultimate cost—→+10%
All Ultimate ability costs increased by 10%, slowing down the pace of ultimate usage.
Increased cost for all ultimates.
- ▲✨NewRegenerative Passivehealth regeneration0→20 HP/s
All heroes now regenerate 20 health per second after 5 seconds of not taking damage.
New passive for all heroes.
- ▲🔁ReworkDamage Role Passiveenemy healing reduction0→20%
Dealing damage now reduces enemy healing received by 20% for 2 seconds; reload speed bonus on elimination was removed.
New passive replacing reload speed bonus.
- ▲📊NumericQuick Meleedamage30→40
Quick Melee damage increased from 30 to 40.
Increased melee damage.