Season 9 introduces a massive global health increase, a new regenerative health passive for all heroes, a reworked Competitive rank system with the 'Champion' tier, and a significant movement overhaul for Pharah.
▲Buffs14
- General Gameplay
- Most damage-dealing projectiles have had their base size increased to make hitting targets easier.→+0.05 to +0.15m m
- All heroes received a health increase of 15-25% to increase time-to-kill.→+15-25% %
- Regenerative Passive:All heroes now regenerate 20 health per second after 5 seconds of not taking damage.0→20 HP/s
- Damage Role Passive:Dealing damage now reduces enemy healing received by 20% for 2 seconds; reload speed bonus on elimination was removed.0→20% %
- Quick Melee:Quick Melee damage increased from 30 to 40.30→40
- Pharah
- Health increased from 200 to 250.200→250
- Rocket Launcher:Rocket Launcher recovery reduced from 0.85 to 0.80 seconds.0.85→0.80 s
- Rocket Launcher:Projectile speed increased from 35 to 40 meters per second.35→40 m/s
- Rocket Launcher:Explosion self-damage reduced from 50% to 25%.50%→25% %
- Jet Dash:Added Jet Dash, a new secondary fire providing a quick horizontal boost.→8s s
- Concussive Blast:Concussive Blast now deals 30 damage to enemy targets.0→30
- D.Va
- Pilot health increased from 150 to 175.150→175
- Mech armor increased from 300 to 375.300→375
- Self Destruct:Self Destruct explosion maximum damage increased from 900 to 1000.900→1000
▼Nerfs3
- General GameplayAll Ultimate ability costs increased by 10%, slowing down the pace of ultimate usage.→+10% %
- PharahJump Jet:Jump Jet cooldown increased from 10 to 14 seconds.10→14 s
- JunkertownRemoved a small health pack on the second area balcony that was being overused by defenders.1→Removed
◆Other changes4
- JunkertownAdded new structures and vehicles near the first point to counter long sightlines.→Added
- Competitive Play
- Skill Tier:Introduced the 'Champion' rank above Grandmaster for the most elite players.Grandmaster→Champion
- Competitive Points:Each win now grants a flat 10 Competitive Points.Variable→10 points
- Competitive Progression:Competitive Challenges replaced by a progression meter that grants 100 points every 30 progress units.Challenges→Progression Meter points
subjects affected (5)
tap to see balance history
Patch history
- Overwatch 2 Retail Patch Notes – May 20, 2025May 21, 2025 · 12mo+20−8→
- Overwatch 2 Retail Patch Notes – June 20, 2024Jun 20, 2024 · 23mo+20−10→
- Overwatch 2 Retail Patch Notes – May 21, 2024May 21, 2024 · 24mo+2→
- Overwatch 2 Retail Patch Notes – May 14, 2024May 14, 2024 · 24mo+19→
- Overwatch 2 Retail Patch Notes - May 2, 2024May 2, 2024 · 25mo+1−6→
- Overwatch 2 Retail Patch Notes – April 16, 2024Apr 16, 2024 · 25mo+18−9→
- Overwatch 2 Retail Patch Notes – February 21, 2024Feb 22, 2024 · 27mo+10−10→
- Overwatch 2 Retail Patch Notes - October 19, 2023Oct 19, 2023 · 31mo+2→
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