Orisa
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericFortifyduration4.5→3.5 s
Fortify duration reduced, making her vulnerable for longer periods.
Reduced duration
- ▼📊NumericFortifymovement speed100%→80%
Orisa now moves 20% slower while fortified, reducing her ability to aggressively push or retreat.
Slower movement
- ▼📊NumericJavelin Spincooldown7→9 s
Javelin Spin cooldown increased, reducing her overall crowd control and peel frequency.
Increased cooldown
- ▼📊NumericFortifydamage reduction50%→45%
Fortify damage reduction decreased from 50% to 45%.
Slightly less tanky.
- ≈🔁ReworkFortifycooldown startend of ability→activation
Fortify cooldown now begins when the ability is activated instead of when it ends, removing the incentive to cancel early.
Cooldown now starts immediately upon use.
- ▼📊NumericFortifycooldown12→16.5 s
Fortify cooldown increased from 12 to 16.5 seconds.
Increased cooldown to maintain effective uptime with the new start timing.
- ▼📊NumericFortifyoverhealth bonus125→100
Fortify overhealth bonus decreased from 125 to 100.
Reduced survivability during Fortify.
- ▲📊NumericFusion Driverdamage falloff range15→20 m
Increased effective range of Fusion Driver to allow more damage before closing in.
Range increase
- ▲📊NumericFortifyhealth bonus75→125 HP
Increased overhealth to compensate for the general armor damage reduction nerf.
Overhealth increase