Introduction of the new Support hero Illari, the Flashpoint game mode, Invasion story missions, and significant balance adjustments across all roles, including a fundamental change to armor damage reduction.
▲Buffs27
- D.Va
- Boosters:Boosters cooldown reduced, allowing for more frequent mobility.4→3.5 s
- Eject Mech:Pilot is now immune to damage for 0.4s while ejecting to prevent instant death from explosions or melee.0→0.4 s
- Doomfist
- Seismic Slam:Seismic Slam cooldown reduced to improve rotation and survivability.7→6 s
- Power Block:Power Block now reduces damage from projectiles stuck to Doomfist regardless of facing direction.→Added
- Orisa
- Fusion Driver:Increased effective range of Fusion Driver to allow more damage before closing in.15→20 m
- Fortify:Increased overhealth to compensate for the general armor damage reduction nerf.75→125 HP
- RamattraNemesis – Block:Block now reduces damage from projectiles stuck directly to him.→Added
- WinstonTesla Cannon:Secondary fire charges faster, making it more responsive for finishing enemies.1.2→1 s
- Bastion
- A-36 Tactical Grenade:Reduced maximum explosion damage falloff for the grenade.70%→50% %
- A-36 Tactical Grenade:Grenade detonates faster, making it harder to dodge.0.5→0.35 s
- A-36 Tactical Grenade:Increased damage dealt upon impact of the grenade.15→30 HP
- Configuration Recon:Reduced reload time in Recon mode.1.5→1.2 s
- Configuration Assault:Transforming into Assault mode now repairs 50 armor health.0→50 HP
- Configuration Artillery:Increased movement speed while in the targeting state of Artillery mode.20→25 m/s
- CassidyBase health reverted to 225 to improve survivability.200→225 HP
- Torbjörn
- Reduced time to switch between weapons.0.5→0.4 s
- Rivet Gun:Reduced recovery time for primary fire.0.55→0.48 s
- Forge Hammer:Reduced swing recovery time, making turret repair under fire more effective.0.75→0.6 s
- AnaBiotic Rifle:Increased size of unscoped projectiles to help them land more consistently at close range.0→0.1
- Kiriko
- Protection Suzu:Suzu now heals for an additional 30 health when cleansing a negative effect.0→30 HP
- Kunai:Increased base damage of Kunai.40→45 HP
- Kunai:Reduced recovery time between Kunai shots.0.55→0.5 s
- Lifeweaver
- Added 50 base shield health to improve survivability against large hitboxes.0→50 HP
- Thorn Volley:Reduced spread for one of the two projectiles to improve mid-range consistency.100%→75% %
- Rejuvenating Dash:Increased healing provided by Rejuvenating Dash.25→50 HP
- Tree of Life:50% of Tree of Life's overhealing is now converted into Overhealth (up to 100 max).0%→50% %
- LúcioCrossfade:Removed the self-healing penalty while Amp It Up is active, increasing survivability.60%→0% %
▼Nerfs17
- General ArmorArmor health damage reduction is now additive with other sources and capped at 50%, preventing extreme survivability spikes.multiplicative→additive
- RamattraAnnihilation:Ultimate cost increased by 12% to reduce the frequency of its high impact.100%→112% %
- WinstonTesla Cannon:Increased recovery time after firing secondary attack, weakening burst combos.0.5→0.75 s
- Cassidy
- Peacekeeper:Damage falloff now reaches its maximum reduction sooner.25-45m→25-35m m
- Magnetic Grenade:Grenade now has a maximum travel time of 1.5 seconds.→1.5 s
- Magnetic Grenade:Reduced the slow effect of the Magnetic Grenade.30%→25% %
- HanzoStorm Bow:Arrow draw progress is no longer preserved while wall climbing.preserved→not preserved
- SombraEMP:Ultimate cost increased by 15% to reduce frequency.100%→115% %
- Soldier: 76
- Helix Rocket:Reduced explosion damage to lower burst potential.90→80 HP
- Tactical Visor:Ultimate cost increased by 10%.100%→110% %
- AnaBiotic Rifle:Reduced damage and healing per shot to revert a previous breakpoint change.75→70 HP
- Brigitte
- Barrier Shield:Reduced shield health to lower overall survivability.300→250 HP
- Rally:Slightly increased ultimate cost.100%→106% %
- Kiriko
- Protection Suzu:Reduced base healing of Suzu.50→40 HP
- Kunai:Reduced critical hit multiplier to make damage output more consistent.3x→2.5x x
- LifeweaverReduced base health.200→175 HP
- MercyCaduceus Staff:Reduced the potency of the damage boost beam.30%→25% %
◆Other changes6
- IllariIllari has been added to the hero line-up as a solar-powered Support.→Added
- SigmaBase movement ground deceleration increased to match standard heroes, making knockback interactions feel more consistent.floaty→standard
- SombraEMP:EMP no longer instantly destroys Lifeweaver's Tree of Life, instead dealing percentage damage.destroys→damages
- KirikoProtection Suzu:Protection Suzu no longer knocks back enemies.present→Removed
- LifeweaverLife Grip:Increased lockout duration to prevent accidental cancels by allies.0.45→0.75 s
- FlashpointNew core PVP game mode where teams race to capture shifting flashpoints.→Added
subjects affected (21)
tap to see balance history
Patch history
- Overwatch 2 Retail Patch Notes – May 20, 2025May 21, 2025 · 12mo+20−8→
- Overwatch 2 Retail Patch Notes – June 20, 2024Jun 20, 2024 · 23mo+20−10→
- Overwatch 2 Retail Patch Notes – May 21, 2024May 21, 2024 · 24mo+2→
- Overwatch 2 Retail Patch Notes – May 14, 2024May 14, 2024 · 24mo+19→
- Overwatch 2 Retail Patch Notes - May 2, 2024May 2, 2024 · 25mo+1−6→
- Overwatch 2 Retail Patch Notes – April 16, 2024Apr 16, 2024 · 25mo+18−9→
- Overwatch 2 Retail Patch Notes – February 21, 2024Feb 22, 2024 · 27mo+10−10→
- Overwatch 2 Retail Patch Notes – February 13, 2024Feb 13, 2024 · 27mo+14−3→
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