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Combat

GameplayCombat · Controls · Encounters
1 patcheslast touched 5mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Mar 6, 2026Mar 6, 2026Mar 6, 2026 — High Command Demands Results — Demo Update +6 / -0 (cum +6)
Zoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • Newsprint/walk bindingsAdjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, capturing enemies

      Control bindings adjusted for smoother movement and combat actions.

    • Newdashing invulnerabilityBrief invulnerability window during dash

      Dashing now grants a short invulnerability window for safer mobility.

    • Newenemy type randomnessIncreased randomness of enemy types in battle

      Battle encounters feature more varied enemy rosters for freshness and challenge.

    • Newfriendly unit assistanceAllied units more actively support the Leader in battles

      Allied units contribute more actively, increasing Leader survivability and tactical options.

    • Newcombat withdrawalWithdrawing terminates campaign but does not count as a death or drop loss

      Withdrawal preserves progress by not counting as a death or losing drops.

    • 🔁ReworkMassive Fortress (Scourgeborn Flashpoint Warzone)final battle phasesRedesigned into three phases with new fortress legs abilities

      Final encounter updated to a three-phase fight with new mechanics on the fortress legs.

Combat balance history — Pax Autocratica