Combat
GameplayCombat · Controls · Encounters
1 patcheslast touched 5mo ago▲ +6
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▲✨Newsprint/walk bindings—→Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, capturing enemies
Control bindings adjusted for smoother movement and combat actions.
- ▲✨Newdashing invulnerability—→Brief invulnerability window during dash
Dashing now grants a short invulnerability window for safer mobility.
- ▲✨Newenemy type randomness—→Increased randomness of enemy types in battle
Battle encounters feature more varied enemy rosters for freshness and challenge.
- ▲✨Newfriendly unit assistance—→Allied units more actively support the Leader in battles
Allied units contribute more actively, increasing Leader survivability and tactical options.
- ▲✨Newcombat withdrawal—→Withdrawing terminates campaign but does not count as a death or drop loss
Withdrawal preserves progress by not counting as a death or losing drops.
- ▲🔁ReworkMassive Fortress (Scourgeborn Flashpoint Warzone)final battle phases—→Redesigned into three phases with new fortress legs abilities
Final encounter updated to a three-phase fight with new mechanics on the fortress legs.