Massive feature updates across controls, combat, base building, and new content with quality improvements and new enemy types.
Images © Pax Autocratica via Steam
▲Buffs25
- Control
- Full controller support added, expanding input options for players using gamepad.→Added full controller support (except haptics)
- Aim assist for controllers introduced to improve precision with gamepad.→Added
- Scourgeborn
- Scourgeborn Gladiator:New capturable enemy type introduced alongside existing variants.→New capturable enemy type
- Scourgeborn Gunfighter:New capturable enemy type introduced alongside existing variants.→New capturable enemy type
- Scourgeborn Musketeer:New capturable enemy type introduced alongside existing variants.→New capturable enemy type
- Scourgeborn Blaster:New capturable enemy type introduced alongside existing variants.→New capturable enemy type
- Inventory now shows prisoner attributes for quick reference.→View prisoner attributes directly from inventory
- Base
- Expanded soldier interactions improve immersion and dynamics within bases.→Added greeting, complaints, eating together, mocking, apologizing, breaking up
- Construction height adjustments added for more flexible base design.→Adjusted building height in construction mode
- Drag-to-build enables placing multiple structures; snapping and default modes improved for faster base layout.→Drag-to-build for multiple structures; foundations/barracks/slopes default to continuous; snapping improved
- Larger foundation footprint available for quicker base setups.→5x5 foundation size
- Base interface now shows broader soldier data for easier management.→Overview information added for all soldiers in base main interface
- Labor actions can be held without holding the action button, streamlining micromanagement.→Labor does not require holding action button
- Combat
- Control bindings adjusted for smoother movement and combat actions.→Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, capturing enemies
- Dashing now grants a short invulnerability window for safer mobility.→Brief invulnerability window during dash
- Battle encounters feature more varied enemy rosters for freshness and challenge.→Increased randomness of enemy types in battle
- Allied units contribute more actively, increasing Leader survivability and tactical options.→Allied units more actively support the Leader in battles
- Withdrawal preserves progress by not counting as a death or losing drops.→Withdrawing terminates campaign but does not count as a death or drop loss
- Massive Fortress (Scourgeborn Flashpoint Warzone):Final encounter updated to a three-phase fight with new mechanics on the fortress legs.→Redesigned into three phases with new fortress legs abilities
- New Content
- Ensures a floor for damage, preventing extreme under/over-performances.→Added minimum damage guarantee for both dealt and received
- Enemy markers provide clearer situational awareness in combat.→Enemy unit markers shown during combat
- Medical support is now available mid-combat for Leader durability.→Medics can treat the Leader during combat
- Improvements & Adjustments
- Refinements to defensive/offensive stats and elite modifiers for better balance.→Adjusted shield values, critical damage calculations, elite enemy modifiers
- Loot and resource rewards boosted to reward completing difficult encounters.→Improved reward drops for elites/bosses and resource drops in cleared sectors
- Weapons feel more responsive and satisfying to use.→Improved handling and feel of certain weapons
▼Nerfs2
◆Other changes19
- MissionStory progression redesigned; some missions moved to side quests to diversify content.→Main storyline progression reworked
- Base (New Content)
- More ships available for fleet management and space operations.→Added multiple new ships
- Enhanced data visibility in soldier management to aid decisions.→Key data displays in soldier management interface
- Unbuilt-state visuals added for major base structures to preview layout.→Unbuilt-state models for Victory Square and Command Center
- Buildings aligned vertically by default for easier base setup.→Default buildings vertically aligned
- Universe
- Campaigns now feature gift events, adding opportunities for rewards.→Gift events added during campaigns
- Core Fragments can be browsed via a new access option.→Access option added in Core Fragments selection
- Random events during space resource gathering add unpredictability and flavor.→Gang pursuit events may randomly trigger during space resource gathering
- Introduces a new Floating Data Capsule event in universe content.→New Floating Data Capsule event
- Improvements & Adjustments
- Movement feedback visuals and feel enhanced for smoother traversal.→Improved visual and gameplay feedback for running, sprinting, and sliding
- UI tweaks to Core Fragments selection for easier choice.→Improved presentation of Core Fragments selection
- Results screen improved with paused base time for clarity after battles.→Improved battle results screen; base time pauses during results
- General enhancements to the pacing and feedback of combat.→Overall improvements to combat flow, responsiveness, and impact feedback
- Space interaction events UI polished for clarity.→Improved UI and presentation of space interaction events
- Milestone choices rebalanced to provide more meaningful options.→Adjusted available choices when reaching milestones in Unification progress
- Movement control enhanced with a dedicated fly mechanic using Space key.→Hold Space to fly
- General performance and audio quality improvements across the game.→Improved performance, sound effects, and overall volume balance
- Save menu interface refined for easier navigation.→Improved Save Menu UI presentation
- GeneralPatch notes confirm all changes have been reviewed and approved.→All corrections have been verified and authorized
subjects affected (10)
tap to see balance history
Patch history
- →🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w
hotfix patch addressing loading issues and reinstall guidance
- →🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- →🛠️ DEMO UPDATE 🛠️Jul 29, 2026 · 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4−1→ - 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4→ - →🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- →🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- →🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
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