General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLrendering
Fixed rendering issue causing plastic to not appear on Airplane Food and Trail Mix items to improve visual fidelity.
Fixed plastic not rendering on Airplane Food and Trail Mix.
- ≈🛠QoLmesh quality
Resolved low-resolution meshes shown in the title screen to improve visual clarity.
Fixed low-res meshes in Title screen.
- ≈🛠QoLsplash screen
Reinstated the Landcrab splash screen to ensure proper startup visuals.
Restored broken Landcrab splash screen.
- ≈🛠QoLLODs
Restored Level of Detail for Mesa campfire to fix distant rendering issues.
Mesa campfire LODs reinstated.
- ≈🛠QoLworld objects
Brought spore mushrooms back to the surface in Roots to correct placement visibility.
Pulled hidden spore shrooms back out of the ground in Roots.
- ≈🐛Bug fixrock visibility
Fixed invisible rocks in Mesa to ensure terrain is properly visible.
(Hopefully) Fixed all the invisible rocks in Mesa.
- ≈✨Newtree/bush randomness
Trees and bushes on Mesa Oasis/Mirage will now randomize as intended for varied terrain visuals.
Mesa Oasis/Mirage will now appropriately randomize their trees and bushes.
- ≈✨Newmap count
Lowered map count to reduce patch size for stability during this patch cycle.
Map count temporarily reduced to 14 to improve patch sizes until build stabilizes
- ≈🛠QoLinstallSize
Decreased patch install size.
- ≈🛠QoLmapGenSeedRandomization
Improved randomization of map generation seeds.
- ≈🎯BehaviorautosaveBehavior
Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map.
- ≈✨NewlateJoinBeanstalks
Fixed Magic Beanstalks not showing up for late-joining players.
- ≈🛠QoLmeshesPerformance
Optimized a LOT of meshes; performance should be most improved in Roots.
- ≈🐛Bug fixlavaRiversVisibility
Fixed lava rivers never showing up inside the Kiln.
- ≈✨NewtornadoHell
(Beta only) Re-instated TornadoHell and BombBeetle variants.
- ≈✨NewbombBeetle
(Beta only) Re-instated TornadoHell and BombBeetle variants.
- ≈✨NewunityProjectVersion
Updated Unity project version to 6.3.15f1.
- ≈✨NewbuildMaps
Number of maps in build changed from 21 to 42.
- ≈🛠QoLraytraceShaders
Raytrace shaders serialized into their respective fields in LightVolume.
- ≈✨NewLevelGeneration.Run
Added LevelGeneration.Run console command (may break game if used during a run).
- ≈✨NewBiomeResults.selectedBiomes.variantNameList
BiomeResults now includes a list of the selected variantName for each biome.
- ≈•OtherpatchNotes—→Added a new batch of maps for the daily rotation; patch rolled back due to lighting issue
Patch 1.62.b adds new maps to the daily rotation but was rolled back temporarily because of a lighting issue.
- ≈✨NewmenuFeature—→Shoutout to Aggro Crab's new game visible in main menu
Main menu now displays a shoutout to Aggro Crab's new game.
- ≈✨Newmaps added—→New batch of maps for daily rotation
New batch of maps has been added to the daily rotation so players will see fresh environments in daily play.
Added a new batch of maps to the daily rotation.
- ≈🎯Behaviornight_conditions
Restores cold night condition in Ascent 5+ and custom runs when the related setting is active.
Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
- ≈🎯Behaviordisconnect_reconnect
Disconnect/reconnect handling now results in death on reconnect in Kiln unless a revive statue has been used on another scout.
Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless revived by an active revive statue
- ≈🎯Behaviorguidebook_spawns
Prevent guidebook pages from spawning during custom runs to reduce clutter or unintended progression.
Guidebook pages will no longer spawn in custom runs
- ≈🎯Behaviormulti_run_progress
Disables accumulation of multi-run achievement progress in Custom Runs where achievements are supposed to be disabled.
Progress towards multi-run achievements won't accumulate in Custom Runs
- ≈🐛Bug fixspawn_after_reconnect
Reconnect players now reliably spawn their scout after reconnect.
Fixed a case where reconnecting players would fail to spawn their scout
- ≈🎯Behaviorcampfire_sync
Ensures campfire lit status remains consistent for late joiners, preserving gameplay state.
Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
- ≈🐛Bug fixrope_hitch
Improved stability when stacking numerous ropes in a single biome to prevent hitching.
Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
- ≈🐛Bug fixlava_cooking
Corrected lava cooking behavior so items cook as intended.
Fixed some cases where items were not cooking in lava when they should
- ≈🐛Bug fixMycoacrobatics_height
Mycoacrobatics badge height calculation corrected after repeated bounces.
Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
- ≈🐛Bug fixBalloon_badge_condition
Balloon badge validity no longer incorrectly invalidated when taking 0 damage on fall.
Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
- ≈🐛Bug fixSHORE_title_card
Shore title card now reliably appears at new run start.
Fixed the SHORE title card not showing up when starting a new run
- ≈🐛Bug fixcustom run settings mismatch
Fixed scenarios where players could end up with mismatched custom run settings, such as joining a run for the first time after it had already started.
- ≈🐛Bug fixSash color display
Accolades menu now displays the correct Sash color and Scout Rank.
- ≈🐛Bug fixContinue Run button selection
Fixed an issue where the Continue Run button could not be selected on controllers.
- ≈🔁ReworkKick functionality
Expanded Kick functionality.
- ≈✂️Removedexploit—→Removed
Removed an exploit that could force disconnect everyone in a game.
- ≈🛠QoLitem_stuck—→Handled
Resolved edge cases where items could get stuck in a player's hands.
- ≈🐛Bug fixtimeout_loading_next_biome—→Fixed
Fixed issues where players would time out when loading the next biome.
- ≈🛠QoLsnowball_glitchiness—→Reduced
Snowballs should be slightly less glitchy.
- ≈🐛Bug fixscout_leave_block—→Fixed
Blocked scouts from leaving Kiln tunnel after the campfire is lit and getting stuck on the wrong side of an invisible wall.
- ≈🎯Behaviormap rotation
Offline Mode players will now likely receive the same map rotation as online play, based on their local system clock.
- ≈🎯Behaviorend-game quit
Quitting from the pause menu during end-game credits will no longer break the game.
- ≈🎯Behaviorbeta/testing guidance
Inform beta testers about the current branch status, suggested testing actions, and how to submit logs and feedback.
Beta testers are informed the build is current with main and that lava rising may have been fixed; logs and support contact are provided to report issues.
- ≈🎯Behaviorlogs location
Provide players with the path to locate logs for debugging.
Logs are located at C:\Users\%USERPROFILE%\AppData\LocalLow\LandCrab\PEAK