Frog cooldown introduced; Infinite Stamina nerfed; multiple fixes across systems and level generation.
- Fixes (multiple)muffled state after flytrap death
Voice muffling from flytraps is corrected after death.
- Fixes (multiple)Ritual Dagger indefinite use
Dagger usage is correctly limited to prevent infinite usage.
- Fixes (multiple)Ritual Dagger killing a flag bearer voice chat / animations
Killing flagged players no longer disrupts voice chat or animations.
- Fixes (multiple)backpack rock collision
Rock collision geometry corrected to prevent unintended blockers.
- Fixes (multiple)level generation rock placement
Level generation rock placement issue corrected to avoid soft-locks.
- +7 more
- Frogsglobal cooldown—→Added
Frogs now enforce a global cooldown preventing consecutive grabs by different frogs when recently grabbed.
- Infinite Stamina (Bugle of Friendship)stamina—→Nerfed across the board (Bugle of Friendship targeted)
Infinite stamina no longer instantly fills to max; stamina still regenerates during stamina-using actions and prevents reduction while active, but now is balanced to limit overpowered sustain.
- Other balance notesdescription
High-level balance statements included; no direct stat changes listed here besides Frogs and stamina nerf.
- Fixes (multiple)level generation in THE CITADEL
Obstacle placement cleaned up to ensure cleaner Citadel levels.
- Rope and Chain changesvertical boost on rope/chain jump
Rope/chain mechanics grant a vertical boost when releasing grip.
- +3 more
