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Human

GeneralHuman · Movement · Combat · General
4 patcheslast touched 121mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Dec 16, 2014Aug 13, 2016Dec 16, 2014 — Patch #3 Notes +2 / -0 (cum +2)Nov 16, 2015 — 1.1.3 November Update Now Available +2 / -0 (cum +4)Apr 18, 2016 — Hunt Update 1.5.0 Now Available +3 / -1 (cum +6)Aug 13, 2016 — Patch 1.6.2 Now Available +1 / -0 (cum +7)
Zoom into one ability:6 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊Numericjump delayReduced

      Reduced the delay when jumping, making human movement feel more responsive.

      Movement improvement

    • 📊NumericPassive Meleedamage5075

      Increased passive melee damage from 50 to 75.

      Damage increase

    • 🔁ReworkPassive MeleeusabilityRestrictedAvailable during reload/fire/scope

      Passive melee can now be used while reloading, firing, or scoping.

      Rework

    • 📊NumericExplosivesself damage0%50%

      Explosive weapons now deal 50% damage to the owner.

      New penalty

    • 🎯BehaviorExplosivesfriendly fireDamageNo damage

      Explosives no longer damage other human teammates.

      Friendly fire removed

    • 📊Numericscale+20%

      Human character models have been scaled up by 20%.

      Visual size increase

    • NewzoomAdded

      All weapons now feature a zoom function via the middle mouse button.

      New utility

    • ✂️RemovedTranqoverdoseEnabledRemoved

      Tranquilizers no longer cause dinosaurs to overdose.

      Mechanic change

    • 🎯Behaviorhit detection

      Improved weapon hit detection for more consistent combat.

      Improved accuracy

  1. Dec 16, 2014·Patch #3 Notes+2
    • 📊NumericMedkitheal amount2050 HP

      Medkit healing increased from 20 to 50, significantly boosting sustain.

      numeric

    • 📊NumericAmmokitresupply amount15 clips

      Ammokit resupply increased from 1 clip to 5 clips.

      numeric