Human
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericjump delay—→Reduced
Reduced the delay when jumping, making human movement feel more responsive.
Movement improvement
- ▲📊NumericPassive Meleedamage50→75
Increased passive melee damage from 50 to 75.
Damage increase
- ▲🔁ReworkPassive MeleeusabilityRestricted→Available during reload/fire/scope
Passive melee can now be used while reloading, firing, or scoping.
Rework
- ▼📊NumericExplosivesself damage0%→50%
Explosive weapons now deal 50% damage to the owner.
New penalty
- ▲🎯BehaviorExplosivesfriendly fireDamage→No damage
Explosives no longer damage other human teammates.
Friendly fire removed
- ≈📊Numericscale—→+20%
Human character models have been scaled up by 20%.
Visual size increase
- ▲✨Newzoom—→Added
All weapons now feature a zoom function via the middle mouse button.
New utility
- ≈✂️RemovedTranqoverdoseEnabled→Removed
Tranquilizers no longer cause dinosaurs to overdose.
Mechanic change
- ▲🎯Behaviorhit detection
Improved weapon hit detection for more consistent combat.
Improved accuracy
- ▲📊NumericMedkitheal amount20→50 HP
Medkit healing increased from 20 to 50, significantly boosting sustain.
numeric
- ▲📊NumericAmmokitresupply amount1→5 clips
Ammokit resupply increased from 1 clip to 5 clips.
numeric