Machete
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericHeavy Attackstamina consumption30%→25%
Reduced stamina consumption for heavy attacks from 30% to 25%, allowing for more attacks per stamina bar.
Reduced stamina cost for heavy attacks.
- ▲📊NumericPrimary Attacktime-out—→0.75 s
Reduced primary attack time-out to 0.75 seconds, allowing for faster slashing.
faster slashing
- ▲📊NumericHeavy Attacktime-out—→1.25 s
Heavy attack time-out is now 1.25 seconds, reducing the delay before the primary attack can be used after a charged slash.
shorter delay
- ≈🐛Bug fixanimations
Fixed invisible 3rd person animations and equip animations that were cancelling early.
bugfix
- ≈🐛Bug fixdebug trace lines
Fixed an issue where debug trace lines were visible during attacks.
- ≈🐛Bug fixmelee system
Fixed the Machete to correctly use the intended melee system.
bugfix
- ▲📊Numericdamage100→180
Increased Machete damage from 100 to 180.
Damage increase
- ▼🐛Bug fixstamina consumption0→Standard
Fixed a bug where the Machete did not consume stamina, bringing it back in line with intended balance.
bugfix
- ▲✨Newavailability—→Added
Added the Machete for the Pathfinder, providing powerful melee at the cost of the secondary weapon.
New melee for Pathfinder.