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Zombies

GeneralAI · Combat · Zombies · Spawns
4 patcheslast touched 6mo ago-2

Power trajectory

Up = buffed, down = nerfed
-20Dec 20, 2024Jan 19, 2026Dec 20, 2024 — Hotfix 42.0.1 - Unstable Release +0 / -0 (cum 0)Mar 12, 2025 — 42.5.1 UNSTABLE Hotfix Released +0 / -0 (cum 0)Dec 18, 2025 — 42.13.1 BETA HOTFIX Released +0 / -2 (cum -2)Jan 19, 2026 — 42.13.2 UNSTABLE HOTFIX Released +0 / -0 (cum -2)
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Patch history

    • 🐛Bug fixMigrationbehaviorErroneousFixed

      Fixed an ongoing issue where zombies were migrating erroneously across the map.

      Fixed zombie migration

    • 🐛Bug fixZombie CountervisibilityIncorrectCorrect

      Fixed the counter that tracks the number of visible zombies.

      Fixed zombie counter

    • 🐛Bug fixtracking

      Fixed an issue where zombies followed players to other towns due to sound lists not clearing.

      bugfix

    • 🎯BehaviorpathfindingAvoid fencesVault fences

      Zombies now correctly vault fences instead of trying to pathfind around them.

      bugfix

    • 🐛Bug fixphysics

      Fixed an issue where zombies were no longer ragdolling.

      bugfix

    • 🎯Behaviorspawn density

      Zombie spawn density in remote locations has been reduced to prevent unrealistic overcrowding.

      Slight fixes to zombie heat map

    • 🎯BehaviorKnockdownanimation

      Fixed zombies playing the wrong animation when shoved down; they now correctly transition to staggerback-knockeddown or falldown based on player position.

      Animation logic fix