Zombies
GeneralAI · Combat · Zombies · Spawns
4 patcheslast touched 6mo ago▼ -2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🐛Bug fixMigrationbehaviorErroneous→Fixed
Fixed an ongoing issue where zombies were migrating erroneously across the map.
Fixed zombie migration
- ≈🐛Bug fixZombie CountervisibilityIncorrect→Correct
Fixed the counter that tracks the number of visible zombies.
Fixed zombie counter
- ▼🐛Bug fixtracking
Fixed an issue where zombies followed players to other towns due to sound lists not clearing.
bugfix
- ▼🎯BehaviorpathfindingAvoid fences→Vault fences
Zombies now correctly vault fences instead of trying to pathfind around them.
bugfix
- ≈🐛Bug fixphysics
Fixed an issue where zombies were no longer ragdolling.
bugfix
- ≈🎯Behaviorspawn density
Zombie spawn density in remote locations has been reduced to prevent unrealistic overcrowding.
Slight fixes to zombie heat map
- ≈🎯BehaviorKnockdownanimation
Fixed zombies playing the wrong animation when shoved down; they now correctly transition to staggerback-knockeddown or falldown based on player position.
Animation logic fix