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Vehicles

GeneralTransport · Mobility · Physics · Vehicles · Audio · System · Immersion · Vehicle · General · Driving
7 patcheslast touched 99mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8May 15, 2017Apr 4, 2018May 15, 2017 — Early Access Week 8 Update +1 / -0 (cum +1)Oct 27, 2017 — Test Servers for PC 1.0 - Update #1 +0 / -0 (cum +1)Nov 13, 2017 — Test Servers for PC 1.0 - Update #2 +0 / -0 (cum +1)Dec 5, 2017 — Vehicle Sounds Improvement +3 / -0 (cum +4)Mar 9, 2018 — March Update (PC 1.0 Update #7) +3 / -0 (cum +7)Apr 3, 2018 — PC 1.0 Update #9 +1 / -0 (cum +8)Apr 4, 2018 — Codename: Savage Beta - Day Two Update +1 / -1 (cum +8)
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Patch history

    • 📊Numericspawn rateLowered

      Vans now spawn less frequently across the map.

      Vans spawn less

    • 📊Numericspawn rateIncreased

      Two-wheeled motorcycles now spawn more frequently.

      Motorcycles spawn more

    • ✂️RemovedavailabilityPresentRemoved

      Motorbikes with sidecars have been completely removed from the Codename: Savage test.

      Sidecar bikes removed

  1. Apr 3, 2018·PC 1.0 Update #9+1
    • 🐛Bug fixphysics stability

      Fixed a bug where vehicles would randomly flip, fly, or teleport back to the starting point while being driven.

      Bugfix

    • 🛠QoLphysics

      Optimized vehicle physics when driving at low speeds for smoother handling.

      quality

    • 🐛Bug fixThree-wheeled motorbikestabilityFlippingStable

      Improved stability of three-wheeled motorbikes to prevent sudden flipping during server performance drops.

      bugfix

    • 🐛Bug fixFuelingcancel functionBrokenWorking

      Fixed an issue where players were unable to cancel the fueling process of a vehicle.

      bugfix

    • 🛠QoLaudio quality

      Vehicle sound effects and samples have been replaced with high-quality recordings from real-world vehicles to improve immersion.

      quality

    • 🔁Reworkengine simulationblended rpm samplesgranular synthesis

      Implemented a new granular synthesis system (REV) that uses exact engine RPM, acceleration curves, and gearbox ratios for more realistic sound transitions.

      rework

    • 🎯BehaviorCPU usageReduced

      The new audio system reduces the number of channels and CPU overhead required per vehicle.

      system

    • Newsound varietyAdded

      Added specific sound sources for gearbox shifting, clutches, ground surface interactions, and wheel sliding/braking.

      new

    • 📊NumericUAZseatsVariable4

      Unified all UAZ models to a standard size and reduced the number of seats to 4.

      numeric

    • 🔁Reworkdriving physicsArcadeRealistic

      Vehicle driving and sounds have been adjusted to be more realistic.

      rework

    • 🎯BehaviorDrivinghandlingModified

      Changes made to vehicle driving mechanics to improve balance and realism.

      Driving changes

    • 🐛Bug fixAudioBreakingFixed

      Fixed sound distortion that occurred when too many vehicles were concentrated in a small area in Custom Games.

      Bugfix