Vehicles
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊Numericspawn rate—→Lowered
Vans now spawn less frequently across the map.
Vans spawn less
- ▲📊Numericspawn rate—→Increased
Two-wheeled motorcycles now spawn more frequently.
Motorcycles spawn more
- ≈✂️RemovedavailabilityPresent→Removed
Motorbikes with sidecars have been completely removed from the Codename: Savage test.
Sidecar bikes removed
- ▲🐛Bug fixphysics stability
Fixed a bug where vehicles would randomly flip, fly, or teleport back to the starting point while being driven.
Bugfix
- ▲🛠QoLphysics
Optimized vehicle physics when driving at low speeds for smoother handling.
quality
- ▲🐛Bug fixThree-wheeled motorbikestabilityFlipping→Stable
Improved stability of three-wheeled motorbikes to prevent sudden flipping during server performance drops.
bugfix
- ▲🐛Bug fixFuelingcancel functionBroken→Working
Fixed an issue where players were unable to cancel the fueling process of a vehicle.
bugfix
- ▲🛠QoLaudio quality
Vehicle sound effects and samples have been replaced with high-quality recordings from real-world vehicles to improve immersion.
quality
- ≈🔁Reworkengine simulationblended rpm samples→granular synthesis
Implemented a new granular synthesis system (REV) that uses exact engine RPM, acceleration curves, and gearbox ratios for more realistic sound transitions.
rework
- ▲🎯BehaviorCPU usage—→Reduced
The new audio system reduces the number of channels and CPU overhead required per vehicle.
system
- ▲✨Newsound variety—→Added
Added specific sound sources for gearbox shifting, clutches, ground surface interactions, and wheel sliding/braking.
new
- ≈📊NumericUAZseatsVariable→4
Unified all UAZ models to a standard size and reduced the number of seats to 4.
numeric
- ≈🔁Reworkdriving physicsArcade→Realistic
Vehicle driving and sounds have been adjusted to be more realistic.
rework
- ≈🎯BehaviorDrivinghandling—→Modified
Changes made to vehicle driving mechanics to improve balance and realism.
Driving changes
- ▲🐛Bug fixAudioBreaking→Fixed
Fixed sound distortion that occurred when too many vehicles were concentrated in a small area in Custom Games.
Bugfix