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GeneralSystem · UI · Combat · Bugfixes · Audio · Bugfix · QoL · Controller · Stability
16 patcheslast touched 21h ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Sep 9, 2023Jun 5, 2026Sep 9, 2023 — Hotfix 2023.09.09 Now Live +2 / -0 (cum +2)Dec 12, 2023 — Hotfix 2023.12.15 Now Live +1 / -0 (cum +3)Mar 30, 2024 — Hotfix 2024.03.30 Now Live +0 / -0 (cum +3)Apr 6, 2024 — Patch 2024.04.06 Now Live +0 / -0 (cum +3)Apr 17, 2024 — Small Anniversary Update 2024.04.16 Now Live +0 / -0 (cum +3)Apr 18, 2024 — Hotfix 2024.04.18 Now Live +0 / -0 (cum +3)Sep 7, 2024 — Hotfix 2024.09.07 Now Live +0 / -0 (cum +3)Sep 12, 2024 — Patch 2024.09.12 Now Live +0 / -0 (cum +3)Jan 26, 2025 — Hotfix 2025.01.26 Now Live +1 / -0 (cum +4)Jan 30, 2025 — Patch 2025.01.30 Now Live +1 / -0 (cum +5)Aug 24, 2025 — Adventure Update Beta Patch 2025.08.24 Now Live +3 / -0 (cum +8)Sep 25, 2025 — Adventure Update Patch 2025.09.25 Now Live +0 / -0 (cum +8)Sep 27, 2025 — Adventure Update Patch 2025.09.27 Now Live +0 / -0 (cum +8)Oct 6, 2025 — Adventure Update Patch 2025.10.06 Now Live +0 / -0 (cum +8)Oct 19, 2025 — Adventure Update Patch 2025.10.19 Now Live +0 / -0 (cum +8)Jun 5, 2026 — Legacy Update Patch 2026.06.05 Now Live +0 / -0 (cum +8)
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Patch history

    • 🐛Bug fixpiercing damage

      Fixed a calculation error regarding how weapon piercing damage was applied.

      bugfix

    • 🐛Bug fixreward box text

      Fixed an issue where reward box options text was mapped incorrectly.

      bugfix

    • 🐛Bug fixactivator notifications

      Fixed activators that require items not showing the notification for the required item.

      bugfix

    • 🛠QoLdisenchanting tab

      Disenchanting tab now shows an error notification when a required skill is missing.

      UI update

    • 🐛Bug fixcutscene interaction

      Fixed player lock and time scale issues occurring during legendary enemy cutscenes when the quickslot menu was open.

      Bugfix

    • 🐛Bug fixdungeon spawning2 bosses1 boss

      Fixed an issue where dungeons would occasionally spawn two boss enemies.

      Bugfix

    • 🐛Bug fixachievementBrokenWorking

      Fixed the 'David and Goliath' achievement not triggering correctly.

      Bugfix

    • 🐛Bug fixoutpost storage

      Fixed incorrect notification counts when depositing materials into outpost storage.

      Bugfix

    • 🐛Bug fixfall damageActive on ladderDisabled on ladder

      Fixed enemies incorrectly receiving fall damage while using ladders.

      Bugfix

    • 🐛Bug fixknowledge skill

      Fixed an error when attempting to unlock a knowledge skill without the required skill book.

      Bugfix

    • 🐛Bug fixlocation prompts

      Resolved several bugs related to the prompts that appear when a player leaves a location.

      Fixed various issues related to prompt upon leaving location

    • 🐛Bug fixarrow cycling

      Fixed a bug that prevented players from cycling through different arrow types.

      Fixed bug preventing cycling through arrow types

    • 🐛Bug fixPower Shotenemy statestuck

      Enemies will no longer become stuck in place after being hit by a Power Shot.

      Fixed enemies getting stuck after being hit with a power shot

    • 🐛Bug fixarrow counter

      The arrow counter now updates accurately in real-time.

      Fixed arrow counter not updating correctly

    • 🐛Bug fixenemy blipspersistentdisappear

      Enemy blips on the map/HUD now correctly disappear when the enemy dies.

      Fixed enemy blips from disappearing on death

    • 🛠QoLcontroller compatibility

      Improved overall controller compatibility for a smoother input experience.

      Improved controller support

    • Newinput switchingAdded

      Players can now switch between mouse/keyboard and controller inputs on the fly without restarting or menuing.

      On-the-fly switching

    • 🛠QoLcrafting cost display

      Crafting costs now account for items stored in the outpost chest, providing better clarity on available resources.

      Outpost chest integration

    • Newcity graveyardAdded

      Added named gravestones to the city graveyard for improved world detail.

      Named gravestones

    • 🐛Bug fixenemy audio

      Fixed a bug where enemies would continue to play taunt sounds after they had been defeated.

      Post-death taunts

    • 🐛Bug fixinput glyphs

      Fixed an issue where certain input glyphs were not updating correctly on the screen.

      Glyph updates

    • 🐛Bug fixquest items

      Fixed a critical issue where certain quest items would fail to spawn, potentially blocking progression.

      Spawn fix

    • 🐛Bug fixdungeon generation

      Fixed intersecting architecture during dungeon generation to prevent visual glitches and collision issues.

      Architecture clipping

    • 🛠QoLdialogue

      Skipping dialogs no longer interrupts the voiceover playback.

    • 🎯Behaviorblock detection

      Improved block detection to register earlier, making defensive play more responsive.

    • Newcitizen audioAdded

      Added sound effects for all citizen idle actions to improve immersion.

    • 🎯Behavioritem persistenceAdded

      Added safety measures to prevent quest-dependent items from accidentally disappearing.

    • 🐛Bug fixweather system

      Fixed an issue where weather states were being saved or loaded incorrectly.

    • 🐛Bug fixenemy loot

      Fixed a bug where potions carried by enemies could not be looted after the enemy died.

    • 📊Numericinitial building materialIncreased

      Added more initial building material to ease the early game start.

      Early game boost

    • 🛠QoLledger displayDetailed

      Added a detailed outpost production display to the ledger.

      UI update

    • 🛠QoLtavern descriptionAdded %

      Added buff percentage to the tavern description.

      Clarity

    • 🛠QoLmercenary notificationsDescriptive

      Made mercenary error notifications more descriptive.

      UX improvement

    • 🎨Visualinteraction glowStronger

      Increased the strength of the interaction glow for better visibility.

      Visual clarity

    • Otherloot settingGeneralEconomy

      Changed loot to be categorized under economy settings.

      Organization

    • 🐛Bug fixsurplus purging

      Fixed an issue where building materials were being purged from surplus during construction.

      Bugfix

    • 🐛Bug fixsurplus chest

      Fixed a bug where initial surplus chest content would reset.

      Bugfix

    • 🐛Bug fixOutpost DesknotificationAlchemistBlacksmith

      Fixed the blacksmith showing the alchemist notification in the outpost desk.

      Bugfix

    • ✂️Removedcontroller bug reportingEnabledRemoved

      Removed automated bug reporting for controllers to resolve associated stability issues.

      Removed automated reports causing issues

    • 🛠QoLmenu input delayAdded

      Added a slight input delay for controller menus to prevent accidental item or menu interactions.

      Prevents accidental interaction

    • 🐛Bug fixgame setting files

      Resolved crashes and display errors caused by outdated game setting files.

      Fixed outdated files causing crashes

    • 🐛Bug fixmap markers

      Fixed an issue where multiple dungeons shared the same location on the map.

      Dungeon overlap

    • 🐛Bug fixloading

      Resolved a general loading error.

      Error fix

    • 🛠QoLdevice detection

      Improved controller device detection for better hardware compatibility.

    • Newoptions menuAdded

      Added an information prompt when activating controllers in the options menu for better user guidance.

    • 🐛Bug fixdungeon removal

      Fixed an issue where final boss and quest dungeons remained on the map after completion.

    • 🐛Bug fixevent locations

      Fixed a bug that caused event locations to be accidentally removed from the world.

    • 🐛Bug fixAncestor Tombskill checks

      Fixed a bug affecting skill checks within the Ancestor Tomb.

    • Newmap cleanupAdded

      Added a system to detect and clear obsolete dungeons from the map to prevent clutter.

    • 🐛Bug fixsavegame warning

      Fixed an issue where the savegame compatibility warning was displayed incorrectly or repeated.

    • 🎯Behavioritem loading

      Added a safety measure to prevent item loss when the game attempts to load invalid items.

    • 📝TextCombo PointsCombo PointsEnergy Points

      Renamed 'Combo Points' to 'Energy Points' for better clarity.

    • 🐛Bug fixArrow SellingBrokenFixed

      Fixed an issue where players could not sell arrows while they were equipped.

    • 🐛Bug fixBane of Mindpossession resistanceBrokenFixed

      Fixed a bug where possession resistance did not correctly interact with Bane of Mind.

    • 🐛Bug fixInventory RefreshBrokenFixed

      Fixed the inventory not refreshing immediately after the last instance of an item was consumed.

    • 🐛Bug fixPlayer TauntsBrokenFixed

      Fixed an issue where player taunts were not functioning.

    • 🐛Bug fixTorch EquipmentBrokenFixed

      Fixed the inability to equip a new torch after the previous one had burnt out.

    • Newdeath penalty settingAdded

      Added a separate setting to customize death penalties.

      Added seperate death penalty setting

    • 🛠QoLcombo point notificationAdded

      Players now receive a notification when they lack enough combo points to perform an action.

      Added error notification for insufficient combo points

    • 🐛Bug fixperma death save removal

      Fixed a bug where savegames were not correctly deleted upon permanent death.

      Fixed savegames not getting removed with perma death

    • 🐛Bug fixsystem settings

      Fixed an error that occurred when the game attempted to load outdated system settings.

    • Newsave dataAdded

      Implemented a safety measure to prevent crashes or corruption when loading invalid save data.

    • Newquest objective safetyAdded

      Implemented a safety system that automatically completes broken quest objectives to prevent progression blocks.

      behavior

    • 🐛Bug fixevent locations

      Fixed a bug that prevented event locations from appearing and an issue where they were accidentally removed in old savegames.

      bugfix

    • 🐛Bug fixcombat challenges

      Fixed an issue where the wrong enemy types were selected for combat challenges.

      bugfix

    • 🐛Bug fixNPC voice lines

      Fixed missing NPC voice lines that were preventing quest delivery.

      bugfix

    • 🐛Bug fixremote blacksmith chest

      Fixed a bug where the chest at the remote blacksmith loaded incorrectly.

      bugfix

    • 🐛Bug fixmailbox interaction

      Fixed a bug that could prevent the mailbox from being interactable.

      bugfix

    • 🐛Bug fixcave architecture

      Fixed incorrect spawning of cave architecture.

      bugfix

    • Newsavegame backupAdded

      Introduced an automatic savegame backup system to prevent loss of progress.

      Added automatic savegame backup system

    • Newsavegame recoveryAdded

      Added a recovery link in the menu footer to help players restore lost savegames.

      Added new link to menu footer to recover savegames

    • 🐛Bug fixinventory loading

      Fixed a critical bug where loading the inventory could cause players to lose gold or items.

      Fixed inventory loading bug that could result in lost items or gold

    • 🐛Bug fixquest reward limit

      Corrected the maximum number of items that can be received as quest rewards.

      Fixed incorrect maximum quest reward item count

    • 🐛Bug fixshop tabs

      Resolved a visual display error affecting the buy and sell tabs in the shop.

      Fixed display error with buy and sell tabs

    • 🐛Bug fixmenu audio

      Fixed an issue where game sounds would be muted or blocked while a menu was open.

      Fixed bug that could block sounds while a menu is open