General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixpiercing damage
Fixed a calculation error regarding how weapon piercing damage was applied.
bugfix
- ≈🐛Bug fixreward box text
Fixed an issue where reward box options text was mapped incorrectly.
bugfix
- ≈🐛Bug fixactivator notifications
Fixed activators that require items not showing the notification for the required item.
bugfix
- ≈🛠QoLdisenchanting tab
Disenchanting tab now shows an error notification when a required skill is missing.
UI update
- ≈🐛Bug fixcutscene interaction
Fixed player lock and time scale issues occurring during legendary enemy cutscenes when the quickslot menu was open.
Bugfix
- ≈🐛Bug fixdungeon spawning2 bosses→1 boss
Fixed an issue where dungeons would occasionally spawn two boss enemies.
Bugfix
- ≈🐛Bug fixachievementBroken→Working
Fixed the 'David and Goliath' achievement not triggering correctly.
Bugfix
- ≈🐛Bug fixoutpost storage
Fixed incorrect notification counts when depositing materials into outpost storage.
Bugfix
- ≈🐛Bug fixfall damageActive on ladder→Disabled on ladder
Fixed enemies incorrectly receiving fall damage while using ladders.
Bugfix
- ≈🐛Bug fixknowledge skill
Fixed an error when attempting to unlock a knowledge skill without the required skill book.
Bugfix
- ≈🐛Bug fixlocation prompts
Resolved several bugs related to the prompts that appear when a player leaves a location.
Fixed various issues related to prompt upon leaving location
- ≈🐛Bug fixarrow cycling
Fixed a bug that prevented players from cycling through different arrow types.
Fixed bug preventing cycling through arrow types
- ≈🐛Bug fixPower Shotenemy statestuck→—
Enemies will no longer become stuck in place after being hit by a Power Shot.
Fixed enemies getting stuck after being hit with a power shot
- ≈🐛Bug fixarrow counter
The arrow counter now updates accurately in real-time.
Fixed arrow counter not updating correctly
- ≈🐛Bug fixenemy blipspersistent→disappear
Enemy blips on the map/HUD now correctly disappear when the enemy dies.
Fixed enemy blips from disappearing on death
- ≈🛠QoLcontroller compatibility
Improved overall controller compatibility for a smoother input experience.
Improved controller support
- ≈✨Newinput switching—→Added
Players can now switch between mouse/keyboard and controller inputs on the fly without restarting or menuing.
On-the-fly switching
- ≈🛠QoLcrafting cost display
Crafting costs now account for items stored in the outpost chest, providing better clarity on available resources.
Outpost chest integration
- ≈✨Newcity graveyard—→Added
Added named gravestones to the city graveyard for improved world detail.
Named gravestones
- ≈🐛Bug fixenemy audio
Fixed a bug where enemies would continue to play taunt sounds after they had been defeated.
Post-death taunts
- ≈🐛Bug fixinput glyphs
Fixed an issue where certain input glyphs were not updating correctly on the screen.
Glyph updates
- ≈🐛Bug fixquest items
Fixed a critical issue where certain quest items would fail to spawn, potentially blocking progression.
Spawn fix
- ≈🐛Bug fixdungeon generation
Fixed intersecting architecture during dungeon generation to prevent visual glitches and collision issues.
Architecture clipping
- ≈🛠QoLdialogue
Skipping dialogs no longer interrupts the voiceover playback.
- ▲🎯Behaviorblock detection
Improved block detection to register earlier, making defensive play more responsive.
- ≈✨Newcitizen audio—→Added
Added sound effects for all citizen idle actions to improve immersion.
- ▲🎯Behavioritem persistence—→Added
Added safety measures to prevent quest-dependent items from accidentally disappearing.
- ≈🐛Bug fixweather system
Fixed an issue where weather states were being saved or loaded incorrectly.
- ▲🐛Bug fixenemy loot
Fixed a bug where potions carried by enemies could not be looted after the enemy died.
- ▲📊Numericinitial building material—→Increased
Added more initial building material to ease the early game start.
Early game boost
- ≈🛠QoLledger display—→Detailed
Added a detailed outpost production display to the ledger.
UI update
- ≈🛠QoLtavern description—→Added %
Added buff percentage to the tavern description.
Clarity
- ≈🛠QoLmercenary notifications—→Descriptive
Made mercenary error notifications more descriptive.
UX improvement
- ≈🎨Visualinteraction glow—→Stronger
Increased the strength of the interaction glow for better visibility.
Visual clarity
- ≈•Otherloot settingGeneral→Economy
Changed loot to be categorized under economy settings.
Organization
- ≈🐛Bug fixsurplus purging
Fixed an issue where building materials were being purged from surplus during construction.
Bugfix
- ≈🐛Bug fixsurplus chest
Fixed a bug where initial surplus chest content would reset.
Bugfix
- ≈🐛Bug fixOutpost DesknotificationAlchemist→Blacksmith
Fixed the blacksmith showing the alchemist notification in the outpost desk.
Bugfix
- ≈✂️Removedcontroller bug reportingEnabled→Removed
Removed automated bug reporting for controllers to resolve associated stability issues.
Removed automated reports causing issues
- ▲🛠QoLmenu input delay—→Added
Added a slight input delay for controller menus to prevent accidental item or menu interactions.
Prevents accidental interaction
- ≈🐛Bug fixgame setting files
Resolved crashes and display errors caused by outdated game setting files.
Fixed outdated files causing crashes
- ≈🐛Bug fixmap markers
Fixed an issue where multiple dungeons shared the same location on the map.
Dungeon overlap
- ≈🐛Bug fixloading
Resolved a general loading error.
Error fix
- ≈🛠QoLdevice detection
Improved controller device detection for better hardware compatibility.
- ≈✨Newoptions menu—→Added
Added an information prompt when activating controllers in the options menu for better user guidance.
- ≈🐛Bug fixdungeon removal
Fixed an issue where final boss and quest dungeons remained on the map after completion.
- ≈🐛Bug fixevent locations
Fixed a bug that caused event locations to be accidentally removed from the world.
- ≈🐛Bug fixAncestor Tombskill checks
Fixed a bug affecting skill checks within the Ancestor Tomb.
- ≈✨Newmap cleanup—→Added
Added a system to detect and clear obsolete dungeons from the map to prevent clutter.
- ≈🐛Bug fixsavegame warning
Fixed an issue where the savegame compatibility warning was displayed incorrectly or repeated.
- ≈🎯Behavioritem loading
Added a safety measure to prevent item loss when the game attempts to load invalid items.
- ≈📝TextCombo PointsCombo Points→Energy Points
Renamed 'Combo Points' to 'Energy Points' for better clarity.
- ≈🐛Bug fixArrow SellingBroken→Fixed
Fixed an issue where players could not sell arrows while they were equipped.
- ≈🐛Bug fixBane of Mindpossession resistanceBroken→Fixed
Fixed a bug where possession resistance did not correctly interact with Bane of Mind.
- ≈🐛Bug fixInventory RefreshBroken→Fixed
Fixed the inventory not refreshing immediately after the last instance of an item was consumed.
- ≈🐛Bug fixPlayer TauntsBroken→Fixed
Fixed an issue where player taunts were not functioning.
- ≈🐛Bug fixTorch EquipmentBroken→Fixed
Fixed the inability to equip a new torch after the previous one had burnt out.
- ≈✨Newdeath penalty setting—→Added
Added a separate setting to customize death penalties.
Added seperate death penalty setting
- ≈🛠QoLcombo point notification—→Added
Players now receive a notification when they lack enough combo points to perform an action.
Added error notification for insufficient combo points
- ≈🐛Bug fixperma death save removal
Fixed a bug where savegames were not correctly deleted upon permanent death.
Fixed savegames not getting removed with perma death
- ≈🐛Bug fixsystem settings
Fixed an error that occurred when the game attempted to load outdated system settings.
- ≈✨Newsave data—→Added
Implemented a safety measure to prevent crashes or corruption when loading invalid save data.
- ▲✨Newquest objective safety—→Added
Implemented a safety system that automatically completes broken quest objectives to prevent progression blocks.
behavior
- ≈🐛Bug fixevent locations
Fixed a bug that prevented event locations from appearing and an issue where they were accidentally removed in old savegames.
bugfix
- ≈🐛Bug fixcombat challenges
Fixed an issue where the wrong enemy types were selected for combat challenges.
bugfix
- ≈🐛Bug fixNPC voice lines
Fixed missing NPC voice lines that were preventing quest delivery.
bugfix
- ≈🐛Bug fixremote blacksmith chest
Fixed a bug where the chest at the remote blacksmith loaded incorrectly.
bugfix
- ≈🐛Bug fixmailbox interaction
Fixed a bug that could prevent the mailbox from being interactable.
bugfix
- ≈🐛Bug fixcave architecture
Fixed incorrect spawning of cave architecture.
bugfix
- ▲✨Newsavegame backup—→Added
Introduced an automatic savegame backup system to prevent loss of progress.
Added automatic savegame backup system
- ▲✨Newsavegame recovery—→Added
Added a recovery link in the menu footer to help players restore lost savegames.
Added new link to menu footer to recover savegames
- ≈🐛Bug fixinventory loading
Fixed a critical bug where loading the inventory could cause players to lose gold or items.
Fixed inventory loading bug that could result in lost items or gold
- ≈🐛Bug fixquest reward limit
Corrected the maximum number of items that can be received as quest rewards.
Fixed incorrect maximum quest reward item count
- ≈🐛Bug fixshop tabs
Resolved a visual display error affecting the buy and sell tabs in the shop.
Fixed display error with buy and sell tabs
- ≈🐛Bug fixmenu audio
Fixed an issue where game sounds would be muted or blocked while a menu was open.
Fixed bug that could block sounds while a menu is open