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AI

GeneralNPC · SWAT · Enemy · AI · Stealth · Civilians · Suspects · Tactical · System
6 patcheslast touched 30mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+3Feb 4, 2022Jan 17, 2024Feb 4, 2022 — January Update Patch 1 +1 / -0 (cum +1)Feb 4, 2022 — January Content Update Patch 1 Hotfix +2 / -0 (cum +3)Mar 9, 2022 — February Update Hotfix #1: Rules of Engagement Tweaks and More! +0 / -1 (cum +2)Jul 29, 2022 — Ready or Not Update - Build 21753 +0 / -0 (cum +2)Dec 10, 2022 — Ready or Not - Adam Hotfix #1 +0 / -0 (cum +2)Jan 17, 2024 — Ready or Not - 1.0: Hotfix #2 +0 / -0 (cum +2)
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Patch history

    • 🐛Bug fixDeath Animationsplayback

      Fixed an issue that prevented AI death animations from playing in certain situations.

      Fixed animations not playing

    • 🐛Bug fixObjective Reportinganimation loop

      Fixed a bug where SWAT officers would get stuck in an animation loop when reporting objectives.

      Fixed SWAT officers getting stuck

    • 🐛Bug fixSight Sensing

      Fixed AI sight sensing through solid objects in various levels.

      behavior

    • 🎯Behaviorwall sensing

      Adjusted the AI's ability to detect targets through walls for better balance.

      Tweaked sensing

    • 🐛Bug fixTrap AvoidanceBrokenWorking

      Civilians once again avoid traps, improving civilian survival rates.

      Civilians

    • NewYell ResponseLoS onlyAdded

      Civilians now respond to yelling even when outside the line of sight (with a cooldown).

      Out of sight

    • 🐛Bug fixFake SurrenderMultipleSingle

      Fixed a bug allowing suspects to fake surrender multiple times.

      Suspects

    • 🐛Bug fixHealthIncorrectCorrect HP

      Fixed AI not always having the correct health values at the start of a mission.

      Start of match

    • 📊NumericLine of Sightfire duration after LoS break2.50.5 s

      AI now stops firing much faster after losing sight of the player, reducing unfair damage.

      Reduced AI persistence

    • ✂️RemovedKnockoutunauthorized penaltyActiveRemoved

      Removed the unauthorized penalty applied when an AI is knocked out.

      Penalty removal

    • 🐛Bug fixDoor KickingLoS check

      Fixed a bug where line of sight checks were broken while kicking doors.

      Bugfix

  1. Feb 4, 2022·January Update Patch 1+1
    • 🎯BehaviorVisionline of sight

      Improved line of sight checks to prevent AI from seeing enemies through walls.

      Reduced wall-hacking

    • 🐛Bug fixPerceptionlogic

      Fixed an issue where AI only reacted to noise and ignored unalerted/alerted perception logic.

      Fixed perception triggers

    • 🎯Behaviortick rate

      AI tick rate now scales based on distance to improve overall performance.

      Distance based scaling