AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixDeath Animationsplayback
Fixed an issue that prevented AI death animations from playing in certain situations.
Fixed animations not playing
- ≈🐛Bug fixObjective Reportinganimation loop
Fixed a bug where SWAT officers would get stuck in an animation loop when reporting objectives.
Fixed SWAT officers getting stuck
- ≈🐛Bug fixSight Sensing
Fixed AI sight sensing through solid objects in various levels.
behavior
- ≈🎯Behaviorwall sensing
Adjusted the AI's ability to detect targets through walls for better balance.
Tweaked sensing
- ≈🐛Bug fixTrap AvoidanceBroken→Working
Civilians once again avoid traps, improving civilian survival rates.
Civilians
- ≈✨NewYell ResponseLoS only→Added
Civilians now respond to yelling even when outside the line of sight (with a cooldown).
Out of sight
- ▼🐛Bug fixFake SurrenderMultiple→Single
Fixed a bug allowing suspects to fake surrender multiple times.
Suspects
- ≈🐛Bug fixHealthIncorrect→Correct HP
Fixed AI not always having the correct health values at the start of a mission.
Start of match
- ▲📊NumericLine of Sightfire duration after LoS break2.5→0.5 s
AI now stops firing much faster after losing sight of the player, reducing unfair damage.
Reduced AI persistence
- ▲✂️RemovedKnockoutunauthorized penaltyActive→Removed
Removed the unauthorized penalty applied when an AI is knocked out.
Penalty removal
- ≈🐛Bug fixDoor KickingLoS check
Fixed a bug where line of sight checks were broken while kicking doors.
Bugfix
- ▲🎯BehaviorVisionline of sight
Improved line of sight checks to prevent AI from seeing enemies through walls.
Reduced wall-hacking
- ≈🐛Bug fixPerceptionlogic
Fixed an issue where AI only reacted to noise and ignored unalerted/alerted perception logic.
Fixed perception triggers
- ≈🎯Behaviortick rate
AI tick rate now scales based on distance to improve overall performance.
Distance based scaling