Rules of Engagement
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorpenalty trigger
Force used against hesitating or startled suspects is now considered unauthorized.
behavior
- ▲🎯Behaviorpenalty triggerPenalty→No Penalty
Penalties are now revoked if suspects continue to engage after an initial interaction, or if a suspect has taken a hostage.
behavior
- ▲🎯Behaviorpenalty triggerPenalty→No Penalty
Penalties are revoked when a suspect is playing dead, meleeing, or firing.
behavior
- ▲📊Numericauthorized window—→2s s
Added a 2-second window where any force committed by AI is considered authorized.
numeric
- ▲🐛Bug fixpenalty triggerPenalty→No Penalty
Fixed a bug where players were penalized for 'unauthorized deadly force' when a suspect exited surrender with a knife.
bugfix
- ▲🎯BehaviorForce Authorization
Penalties are now revoked if AI attempts to threaten someone again after a fake surrender.
Threats
- ▲🐛Bug fixForce Authorization
Fixed an issue where using force against a suspect drawing a weapon was incorrectly marked as unjustified.
Weapon draw
- ▲🐛Bug fixForce Authorization
Fake surrender exits and fake surrenders with knives are now correctly counted as authorized use of force.
Fake surrenders
- ▲📊NumericYell Reaction TimeLonger→Shorter s
Shortened the required yell reaction time before force is authorized, making engagement faster.
Reaction window
- ▲🎯BehaviorSurrender CheckStrict→Lenient
Surrender checks are now more lenient regarding accidental shots fired immediately as an AI surrenders.
Accidental shots
- ▲🎯BehaviorForce Authorization
Force is now authorized if a suspect is hesitating or fleeing with a weapon, even after a yell.
Hesitation/Fleeing