Suspect AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkaccuracy
Revamped the accuracy calculation to provide a fairer experience across all levels.
rework
- ▲📊Numericsurrender time—→Increased
Increased maximum surrender time, preventing suspects from breaking surrender too quickly when others are killed or they are surrounded.
behavior
- ▲📊Numericwall penetration damage—→Decreased
Decreased damage dealt by suspects when shooting through walls.
numeric
- ≈🐛Bug fixbehavior
Fixed an issue where suspects would reopen fire on their last target after faking a suicide attempt.
bugfix
- ≈🐛Bug fixbehavior
Fixed an issue allowing prolonged engagements through walls without requiring line of sight.
bugfix
- ≈🎯BehaviorCombatfiring behavior
Fixed suspect AI continuously blind firing while in cover.
bugfix
- ≈🎯BehaviorCombataiming
Addressed an issue where suspect AI would aim directly at a target's head after losing line of sight.
bugfix
- ▼📊Numericcover/suppression bias—→Increased
Suspects in the Club and Hospital are now more likely to use hard cover and suppression tactics.
Club/Hospital only
- ≈📊Numericsuicide chance—→35%
Increased the probability of suspects committing suicide in the Club and Hospital maps.
Club/Hospital only
- ▼📊Numericsurrender bias—→Lowered
Club Shooters are now less likely to surrender, increasing the difficulty of the encounter.
Club Shooters only
- ▼🐛Bug fixsight sensing
Fixed an issue where AI could not see players located high up on separate floors, particularly on Valley.
Bugfix
- ≈🐛Bug fixsurrender behavior
Fixed suspects prematurely exiting surrender state when standing next to SWAT.
Bugfix
- ≈🐛Bug fixsurrender animation
Fixed an animation pop that occurred when AI suspects were surrendering.
visual
- ≈🎯BehaviorCover Systemcover entry consistency
Suspects now enter cover more consistently; previously, they would struggle due to constant tracking of movement vectors or enemy locations.
behavior
- ≈🐛Bug fixCover Systemcover location calculation
Fixed incorrect cover entry location calculations that prevented suspects from entering cover properly.
behavior
- ≈🐛Bug fixCover Systemtight space cover
Fixed an issue where suspects were unable to enter cover when in tight spaces.
behavior
- ▼📊Numericdamage tracking time5s→1s s
Reduced the time suspects track damage, making them react faster to being shot.
numeric
- ≈🎯Behaviorimpact reaction—→Added
Armored suspects now react more severely to bullet impacts.
behavior
- ≈🐛Bug fixhit reaction
Fixed an issue where suspects in cover would not play hit reaction animations.
bugfix