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Suspect AI

GeneralAI · Combat · Enemy · Tactical
5 patcheslast touched 29mo ago-2

Power trajectory

Up = buffed, down = nerfed
-40Jul 18, 2022Feb 6, 2024Jul 18, 2022 — Ready or Not PVE Update - Patch 21677 +0 / -1 (cum -1)Aug 9, 2022 — Ready or Not Update - Build 21874 +0 / -0 (cum -1)Dec 16, 2022 — Ready or Not - Adam Hotfix #3 +0 / -3 (cum -4)Dec 18, 2023 — Ready or Not - 1.0: Hotfix #1 +0 / -0 (cum -4)Feb 6, 2024 — Ready or Not - 1.0: Hotfix #3 +2 / -0 (cum -2)
Zoom into one ability:3 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🔁Reworkaccuracy

      Revamped the accuracy calculation to provide a fairer experience across all levels.

      rework

    • 📊Numericsurrender timeIncreased

      Increased maximum surrender time, preventing suspects from breaking surrender too quickly when others are killed or they are surrounded.

      behavior

    • 📊Numericwall penetration damageDecreased

      Decreased damage dealt by suspects when shooting through walls.

      numeric

    • 🐛Bug fixbehavior

      Fixed an issue where suspects would reopen fire on their last target after faking a suicide attempt.

      bugfix

    • 🐛Bug fixbehavior

      Fixed an issue allowing prolonged engagements through walls without requiring line of sight.

      bugfix

    • 🎯BehaviorCombatfiring behavior

      Fixed suspect AI continuously blind firing while in cover.

      bugfix

    • 🎯BehaviorCombataiming

      Addressed an issue where suspect AI would aim directly at a target's head after losing line of sight.

      bugfix

    • 📊Numericcover/suppression biasIncreased

      Suspects in the Club and Hospital are now more likely to use hard cover and suppression tactics.

      Club/Hospital only

    • 📊Numericsuicide chance35%

      Increased the probability of suspects committing suicide in the Club and Hospital maps.

      Club/Hospital only

    • 📊Numericsurrender biasLowered

      Club Shooters are now less likely to surrender, increasing the difficulty of the encounter.

      Club Shooters only

    • 🐛Bug fixsight sensing

      Fixed an issue where AI could not see players located high up on separate floors, particularly on Valley.

      Bugfix

    • 🐛Bug fixsurrender behavior

      Fixed suspects prematurely exiting surrender state when standing next to SWAT.

      Bugfix

    • 🐛Bug fixsurrender animation

      Fixed an animation pop that occurred when AI suspects were surrendering.

      visual

    • 🎯BehaviorCover Systemcover entry consistency

      Suspects now enter cover more consistently; previously, they would struggle due to constant tracking of movement vectors or enemy locations.

      behavior

    • 🐛Bug fixCover Systemcover location calculation

      Fixed incorrect cover entry location calculations that prevented suspects from entering cover properly.

      behavior

    • 🐛Bug fixCover Systemtight space cover

      Fixed an issue where suspects were unable to enter cover when in tight spaces.

      behavior

    • 📊Numericdamage tracking time5s1s s

      Reduced the time suspects track damage, making them react faster to being shot.

      numeric

    • 🎯Behaviorimpact reactionAdded

      Armored suspects now react more severely to bullet impacts.

      behavior

    • 🐛Bug fixhit reaction

      Fixed an issue where suspects in cover would not play hit reaction animations.

      bugfix

Suspect AI balance history — Ready or Not · PatchDiff