Ideology
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorDrum and dance partiesavailabilityActive only→Inactive mode
Drum and dance parties can now be held even when the Ideology system is inactive.
mechanic
- ▲🎯BehaviorRelics systemavailabilityActive only→Inactive mode
Relic chases, quests, and reliquaries now function in 'Ideology system inactive' mode.
mechanic
- ▲🎯BehaviorRitualsdelay penaltyUpset→No penalty
Colonists no longer get upset when a ritual is delayed.
behavior
- ▲🎯BehaviorScarificationnegative thoughtAll expectations→Above Very Low
Negative thoughts for lacking scarification scars no longer apply to colonists with very low expectations.
behavior
- ▲🎯BehaviorSlaveryno slaves thoughtAll expectations→Above Very Low
The 'No slaves in colony' negative thought no longer applies to colonists with very low expectations.
behavior
- ≈🎯BehaviorRitual Opportunityearly game frequencyImmediate→After 10 days days
Ritual opportunity letters are now skipped for the first 10 days of play to reduce early-game clutter.
behavior
- ▲🐛Bug fixprecept addition
Fixed a bug where not all precepts were added to memes during fluid ideoligion development.
bugfix
- ▲🐛Bug fixritual obligations
Fixed malformed letters being sent regarding ritual obligations that should not have triggered letters.
bugfix
- ▲🐛Bug fixfuneral generation
Fixed an issue where multiple funerals were being generated for single ideoligions.
bugfix
- ▲✨Newtemperature toughness—→Added
Added a temperature toughness issue and precept, allowing certain believers to be less affected by extreme temperatures.
New precept
- ≈🔁Reworktree connector thoughts
Rebalanced thoughts associated with tree connectors for better gameplay pacing.
Rebalanced
- ≈🐛Bug fixUI overlap
Fixed an issue where the Ideoligion UI would overlap.
Bugfix
- ▲🐛Bug fixdrum circle
Fixed a bug where pawns ignored the drum circle if only the Ideology DLC was installed.
Bugfix
- ≈🔁Reworkapparel restrictions—→Unified
Desired apparel now shares the same faction restrictions as role apparel, including specific tribal/non-tribal limits.
ui
- ▲🎯BehaviorLeader SpeechparticipationMembers only→All
Non-ideology members can now participate in leader speeches.
mechanic
- ▲🎯Behaviormeat-eating thoughtsNegative→Neutral
Animal products and processed foods no longer trigger negative thoughts for vegetarians or carnivores.
combat
- ≈🛠QoLUI—→Improved
Added confirmation dialogs for precept changes and detailed incompatibility reasons in the role apparel menu.
ui
- ▲✨NewBestowing Ceremonyinteraction—→Added
Players can now start the bestowing ceremony via a simple right-click.
QoL improvement
- ▲🎯BehaviorRitualsperformance
Optimized ritual obligation alerts to reduce performance spikes in colonies with many pawns.
Optimization
- ≈🎯BehaviorRole ApparelregenerationRegenerates→Does not regenerate
Adding new desired apparel no longer regenerates role apparel, preventing unwanted resets.
Logic fix
- ≈🔁ReworkAnima Treegrowth rate penalty—→Proximity based
Anima grass growth rate penalty from meditation is now based on proximity to artificial buildings.
Mechanic adjustment