Simulacrum
GeneralGame Mode · Void · Gamemode · Challenge
2 patcheslast touched 50mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🎨VisualVoid FocusVisuals—→Updated
Updated visuals for Void Focus and added a position indicator.
visual
- ≈🐛Bug fixMap NodesInside Walls→Removed
Removed several nodes that were trapped inside walls across various regions.
bugfix
- ▲🎯Behaviorwave skip timer—→60s s
Waves now skip if nothing has spawned for 60 seconds to prevent the game from getting stuck.
prevents softlocks
- ≈🎯Behaviorcredit limit—→Added
Waves now have a limit on how many credits can be given out at once.
prevents overflow
- ▼🎯Behaviorspawn compositionmore normal→more elites
Waves will now spawn slightly more elites and fewer normal monsters.
increases difficulty
- ≈🎯BehaviorArtifact of Kin spawnconditional→always
Artifact of Kin will now always spawn monsters, even if they are considered 'cheap'.
consistency