Patch 1.2.2 focuses on bug fixes and community-driven balance adjustments following the Survivors of the Void release, specifically targeting Simulacrum, Void Seeds, and ignite mechanics.
Images © Risk of Rain 2 via Steam
▲Buffs14
- SimulacrumWaves now skip if nothing has spawned for 60 seconds to prevent the game from getting stuck.→60s s
- Void Seeds
- Void Seeds no longer spawn monsters over time or when the Teleporter starts.over time/teleporter→Removed
- Void Seeds now scale significantly slower over the duration of the run.fast→slower
- Void monsters from Void Seeds now spawn elite affixes like Overloading and Mending less frequently.high→lower
- Void Seeds now spawn Void Caches with Sacrifice enabled.→Added
- Void Seeds now mark remaining enemies on the map if there are 3 or fewer.→Added
- ArtificerFlamethrower:Flamethrower now scales the number of damage ticks with attack speed, increasing DPS with attack speed items.fixed→scales with attack speed
- Void FiendSuppress (Corrupted):Suppress (Corrupted) no longer marks the player as the attacker for its self-damage, preventing items like Crowbar from proccing on the player.player→none
- Void FieldsReduced percent health damage from 5% to 2.5% per second.5%→2.5% %/s
- Void Infestors
- Void Infestors now slowly decay health over 30 seconds, ensuring they don't block Void Seed completion.→30s decay s
- Void Infestors can no longer convert mechanical targets like Drones or Engineer Turrets.all→non-mechanical
- ItemsRemote Caffeinator:Fixed an issue where Remote Caffeinator DLC equipment was permanently locked.locked→unlocked
- General
- Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners.DLC only→All players
- Eclipse is now available in multiplayer.Singleplayer→Multiplayer
▼Nerfs7
- SimulacrumWaves will now spawn slightly more elites and fewer normal monsters.more normal→more elites
- Void Fog
- Void fog damage now ignores armor, Tougher Times, Armor Plating, and Planula.standard→ignores armor
- Void fog damage now slowly ramps up over time as long as the player remains in the fog.flat→ramps up
- Void Fiend
- Drown (Corrupted):Drown (Corrupted) now scales the number of damage ticks with attack speed.fixed→scales with attack speed
- Corrupted Mode:Transitioning into Corrupted mode now grants the Void Fiend 0.5 seconds of invincibility.0s→0.5s s
- Items
- Spare Drone Parts:Spare Drone Parts no longer grants Col. Droneman to Engineer Turrets.granted→Removed
- Rusted Key:Fixed Rusted Key always granting a red item.always red→random
✚Bug fixes1
- ItemsVolcanic Egg:Fixed Volcanic Egg disjointing its position over time.disjointed→fixed
◆Other changes5
- Simulacrum
- Waves now have a limit on how many credits can be given out at once.→Added
- Artifact of Kin will now always spawn monsters, even if they are considered 'cheap'.conditional→always
- Void PortalThe Void Portal now only spawns from stage 6 onwards, ensuring players are strong enough to tackle the Planetarium.3→6
- IgniteGeneral Ignite:Ignite effects (Blazing elites, Flame Bolt) now consistently deal 50% of the impact damage as damage over time.inconsistent→50% %
- GeneralAdded Steam achievements for the Survivors of the Void DLC.→Added
subjects affected (11)
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Patch history
- Alloyed Collective Patch 1.4.1Dec 9, 2025 · 7mo
The Alloyed Collective 1.4.1 update focuses on balancing new DLC enemies, refining the Drifter and Operator kits, and implementing numerous bug fixes and quality-of-life improvements for items and visuals.
+16−6→ - Memory Optimization Update Notes V1.3.9Jun 3, 2025 · 13mo
A memory optimization update focusing on performance, loading times, and various bug fixes, alongside balance adjustments for the Seeker and CHEF.
+12−1→ - Update Notes V1.3.8May 5, 2025 · 14mo
The final phase of the Seekers of the Storm roadmap introduces alternate abilities for False Son, Seeker, and CHEF, alongside significant balance adjustments to survivor stats and several item reworks.
+27−7→ - Update Notes V1.3.7Mar 4, 2025 · 16mo
Phase 2 of the Seekers of the Storm roadmap focuses on balancing the False Son boss fight, adjusting Void Fields mechanics, and tuning several DLC items.
+4−14→ - Update Notes V1.3.6Dec 10, 2024 · 19mo
A major update focusing on item reworks, elite monster overhauls, and various quality-of-life fixes for the Seekers of the Storm roadmap.
+23−5→ - V1.3.5 Bug Fix UpdateNov 4, 2024 · 20mo
V1.3.5 is a bug-fix update focusing on stability, multiplayer synchronization, and correcting various boss and item interactions, particularly for the False Son and Seeker.
+1−1→ - →Seekers of the Storm – Minor Update Follow-upSep 10, 2024 · 22mo
A minor follow-up update focusing on bug fixes for the False Son, Loader, and various visual and system stability issues.
- Seekers of the Storm - First PatchSep 5, 2024 · 22mo
The first patch for Seekers of the Storm focuses heavily on critical bug fixes, resolving FPS-tied gameplay behaviors, and balancing item drop rates.
+11−1→
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