CR
Controls Refactor Pt. 1
SkillControls · Bindings · Input · Quality of Life
1 patcheslast touched 21mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:5 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈✨NewTaunt bindingsbindings—→New Taunt bindings: All Taunt, Taunt 1-4
Adds separate Taunt bindings; Taunt 1-4 shown only for keyboard, Taunts default to dpad on controller.
- ≈✨NewTaunt 1-4 behaviordisplay—→Controller default
Taunt bindings shown for keyboard; taunts on controller default to dpad mapping.
- ≈✨Newunbind without rebind
Allows unbinding a binding without assigning it elsewhere.
- ≈✨NewShorthop Attackjumpsquat macro
Added Shorthop Attack during jumpsquat macro binding.
- ≈✨Newcursor motion
Changed cursor movespeed logic/curve; cursor interacts with edges for snapback testing.
- ≈✨Newair-grab / parry bindings
Added Nothing option for changing air grab/parry button behavior.
- ≈✨Newsave tag for rotations
Saves player sit-out status for rotations.
- ≈✨NewStick Sensitivityhard-press threshold
Adds Hard Press Threshold to Stick Sensitivity; allows values from 50% to 95% instead of fixed 80%.