PatchDiff
gamesnewsabout
CR

Controls Refactor Pt. 1

SkillControls · Bindings · Input · Quality of Life
1 patcheslast touched 21mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 19, 2024Nov 19, 2024Nov 19, 2024 — November Mid-Month Update and Patch Notes +0 / -0 (cum 0)
Zoom into one ability:5 abilities tracked
Filter by change type:1 types in this subject

Patch history

    • NewTaunt bindingsbindingsNew Taunt bindings: All Taunt, Taunt 1-4

      Adds separate Taunt bindings; Taunt 1-4 shown only for keyboard, Taunts default to dpad on controller.

    • NewTaunt 1-4 behaviordisplayController default

      Taunt bindings shown for keyboard; taunts on controller default to dpad mapping.

    • Newunbind without rebind

      Allows unbinding a binding without assigning it elsewhere.

    • NewShorthop Attackjumpsquat macro

      Added Shorthop Attack during jumpsquat macro binding.

    • Newcursor motion

      Changed cursor movespeed logic/curve; cursor interacts with edges for snapback testing.

    • Newair-grab / parry bindings

      Added Nothing option for changing air grab/parry button behavior.

    • Newsave tag for rotations

      Saves player sit-out status for rotations.

    • NewStick Sensitivityhard-press threshold

      Adds Hard Press Threshold to Stick Sensitivity; allows values from 50% to 95% instead of fixed 80%.

Controls Refactor Pt. 1 balance histo… — Rivals of Aether II